Re: DIS: Proto: Deep Power Shift

2016-07-13 Thread Kerim Aydin
On Wed, 13 Jul 2016, nichdel wrote: > I also think this provides a much-needed structure to the rules. Sure the > rulekeepor imposes an order as they see fit, but rules aren't written with any > particular organizational style in mind. On a side note, I'm thinking of a short "reorganize the rul

Re: DIS: Proto: Deep Power Shift

2016-07-13 Thread nichdel
On 07/13/2016 02:24 PM, Kerim Aydin wrote: On Tue, 12 Jul 2016, Owen Jacobson wrote: On Jul 11, 2016, at 3:00 PM, Kerim Aydin wrote: Power is one of the most enduring structures of our game. Here's a proto to shake it up a bit. The obvious question: why? This proposal introduces a fair bit

Re: DIS: Proto: Deep Power Shift

2016-07-13 Thread Kerim Aydin
On Tue, 12 Jul 2016, Owen Jacobson wrote: > On Jul 11, 2016, at 3:00 PM, Kerim Aydin wrote: > > > Power is one of the most enduring structures of our game. > > Here's a proto to shake it up a bit. > > The obvious question: why? This proposal introduces a fair bit of complexity; > what’s not w

Re: DIS: Proto: Deep Power Shift

2016-07-12 Thread Owen Jacobson
On Jul 11, 2016, at 3:00 PM, Kerim Aydin wrote: > Power is one of the most enduring structures of our game. > Here's a proto to shake it up a bit. The obvious question: why? This proposal introduces a fair bit of complexity; what’s not working that this addresses, or what could Agora do under t

Re: DIS: Proto: Deep Power Shift

2016-07-11 Thread nichdel
On 07/11/2016 02:00 PM, Kerim Aydin wrote: [Note: this allows each branch to establish entirely different Rule Change procedures, or any other procedures]. It would be really cool to have the Executive Branch oversee all sub-games, and have mechanisms to change sub-games (add, remove, amend) w

DIS: Proto: Deep Power Shift

2016-07-11 Thread Kerim Aydin
Power is one of the most enduring structures of our game. Here's a proto to shake it up a bit. Branch is a Secured Rule switch with values Original (default), Executive, Legislative, and Judicial. Each valid non-default value of the Branch switch has a Head Officer (HO). The H