On Tue, 12 Jul 2016, Owen Jacobson wrote:
> On Jul 11, 2016, at 3:00 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> 
> > Power is one of the most enduring structures of our game.
> > Here's a proto to shake it up a bit.
> 
> The obvious question: why? This proposal introduces a fair bit of complexity; 
> what’s not working that this addresses, or what could Agora do under this 
> system that’s not worth doing, or not possible, today?

The precedence system has only been changed once in Agoran history, from
Nomic default mutable/immutable to current Power system.

It works smoothly.  It's been around a long time.  Maybe it's time for a 
major change, because "it just" works in a nomic can also be "it's just 
boring and taken for granted."

Working out all the bugs, scams, problems, and structures in a new system
is part of the "fun".


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