On 07/13/2016 02:24 PM, Kerim Aydin wrote:

On Tue, 12 Jul 2016, Owen Jacobson wrote:
On Jul 11, 2016, at 3:00 PM, Kerim Aydin <ke...@u.washington.edu> wrote:

Power is one of the most enduring structures of our game.
Here's a proto to shake it up a bit.
The obvious question: why? This proposal introduces a fair bit of complexity;
what’s not working that this addresses, or what could Agora do under this
system that’s not worth doing, or not possible, today?
The precedence system has only been changed once in Agoran history, from
Nomic default mutable/immutable to current Power system.

It works smoothly.  It's been around a long time.  Maybe it's time for a
major change, because "it just" works in a nomic can also be "it's just
boring and taken for granted."

Working out all the bugs, scams, problems, and structures in a new system
is part of the "fun".


I also think this provides a much-needed structure to the rules. Sure the rulekeepor imposes an order as they see fit, but rules aren't written with any particular organizational style in mind. IMO this is part of why we have definitions and responsibilities unintuitively spread out across rules. The registrar's responsibilities and reports are defined in 4 rules across 3 categories [1]. The herald's duties are defined across 6, also spread through categories. These things are fixable (and I've been working on a proposal to do so), but I think more strictly imposed organization on the rules would prevent this in the future.


[1]

2139 'The Registrar' (recordkeeping) - Defines registrar and most of their responsibilities and report contents

869 'How to Join and Leave Agora' (the game of agora) - defines citizenship, and declares the registrar tracks it

478 'Fora' (the game of agora) - Defines fora and adds fora info the registrar's report

1789 'Cantus Cygneus' (breakages) - Defines Write of FAGE

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