Power is one of the most enduring structures of our game. Here's a proto to shake it up a bit.
Branch is a Secured Rule switch with values Original (default), Executive, Legislative, and Judicial. Each valid non-default value of the Branch switch has a Head Officer (HO). The HO for Executive is the Speaker; the HO for Legislative is Prime Minister; the HO for Judicial is the Arbitor. Other offices belong to the branch that defines them. If there is a conflict between Rules, and all the Rules that conflict are in a single branch, then Rule precedence is determined by Power, then by Rule number. However, Rules within that branch CAN take precedence over this method of resolving conflicts. If there is a conflict between Rules, and some of the conflicting Rules are in different branches, then the conflict is resolved in the following order (top to bottom): (i) This rule [note: Original Branch] takes precedence over all Rules; (ii) Other than this Rule, Rules in non-default branches take precedence over Rules in default branches; (iii) The non-default Branch that has the lowest numbered Rule involved in the conflict is considered to have the highest precedence, with precedence over all rules (regardless of power) in other branches. The Branch that has the next lowest-numbered rule has the next highest precedence, and so forth; (iv) Finally, within branches, the power then number precedence continues to govern. [Note: this allows each branch to establish entirely different Rule Change procedures, or any other procedures].