On Fri, 27 Oct 2017, Owen Jacobson wrote:
> > On Oct 25, 2017, at 6:15 PM, Nic Evans wrote:
> >
> > On 10/25/17 16:30, Kerim Aydin wrote:
> >>
> >> Secondarily, I'd like to remove actions that require knowing the whole
> >> gamestate (of those currencies) perfectly and fluctuates on a weekly
>
> On Oct 25, 2017, at 6:15 PM, Nic Evans wrote:
>
> On 10/25/17 16:30, Kerim Aydin wrote:
>>
>> Secondarily, I'd like to remove actions that require knowing the whole
>> gamestate (of those currencies) perfectly and fluctuates on a weekly
>> basis: setting FV in particular. If "the value of e
> On Oct 25, 2017, at 5:30 PM, Kerim Aydin wrote:
>
> Secondarily, I'd like to remove actions that require knowing the whole
> gamestate (of those currencies) perfectly and fluctuates on a weekly
> basis: setting FV in particular. If "the value of everything" changes
> with an officer's announ
On 10/25/17 16:30, Kerim Aydin wrote:
>
> Secondarily, I'd like to remove actions that require knowing the whole
> gamestate (of those currencies) perfectly and fluctuates on a weekly
> basis: setting FV in particular. If "the value of everything" changes
> with an officer's announcement and req
On Wed, 25 Oct 2017, Nic Evans wrote:
> In fact, I think this is my vision of a major overhaul:
I think converging to exactly the same page here :)
"Collection of stamps" mechanics can work nicely as a supplement,
we've done those sorts of systems before (Cards and Notes).
We could borrow some
On Wed, 25 Oct 2017, Nic Evans wrote:
> > To be clear, by "let it go" I mean:
> >
> > - Get rid of stamps.
> > - Fix all prices to set levels.
> > - Stop worrying about total shiny level, create however many needed.
> > - Shinies become the "basic income augmented by officer salaries".
> > -
In fact, I think this is my vision of a major overhaul:
# The shiny part
* Reduce the existing assets to their most basic definitions
* Fix all prices to set levels, remove the supply limit, and remove
Agora's shiny supply. Simply destroy shinies when they're used.
* Insitute a basic shiny income
On 10/25/17 14:44, Kerim Aydin wrote:
> It doesn't work that way. When everyone's their own specialist, no one is.
> Trading for the stamp win condition is up there with trust tokens as a
> standalone and fairly useless activity, insufficient to support an economy.
[...]
> With respect, I thin
On Wed, 25 Oct 2017, Nic Evans wrote:
> > There's nothing wrong with an "abstract stock market" game. But we
> > shouldn't
> > mistake it for a trading system.
>
> In a way, the fact that each person's stamps are different makes
> everyone a fixed specialist. This was by design. Trading is
On Wed, 25 Oct 2017 at 12:48 Kerim Aydin wrote:
> Hi all, I wanted to share some observations on what makes Agoran
> economies function, and where we're not quite there yet. These are just
> observations from watching systems go by.
>
> - To get trading, you need SPECIALIZATION and DIVERSE GOOD
One thing that would be interesting to try, but for a fixed period of
time would be getting rid of officers and implementing IP restrictions
to force people to specialize as officers. Then anyone who payed a
certain fee for a license could act as an officer. Additionally,
privatizing proposals and
On 10/25/17 11:47, Kerim Aydin wrote:
>
>
> Hi all, I wanted to share some observations on what makes Agoran
> economies function, and where we're not quite there yet. These are just
> observations from watching systems go by.
>
> - To get trading, you need SPECIALIZATION and DIVERSE GOODS. Fo
I am working on a proposal and is expecting to proto it probably this
weekend. It technically doesn't do any of those things, but I think it is a
better starting point for interacting with the economy.
天火狐
On 25 October 2017 at 12:47, Kerim Aydin wrote:
>
>
>
> Hi all, I wanted to share some o
Hi all, I wanted to share some observations on what makes Agoran
economies function, and where we're not quite there yet. These are just
observations from watching systems go by.
- To get trading, you need SPECIALIZATION and DIVERSE GOODS. For
trading to work, you need the Cost of Speci
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