Re: DIS: Let's talk Economic Realities

2017-10-27 Thread Kerim Aydin
On Fri, 27 Oct 2017, Owen Jacobson wrote: > > On Oct 25, 2017, at 6:15 PM, Nic Evans wrote: > > > > On 10/25/17 16:30, Kerim Aydin wrote: > >> > >> Secondarily, I'd like to remove actions that require knowing the whole > >> gamestate (of those currencies) perfectly and fluctuates on a weekly >

Re: DIS: Let's talk Economic Realities

2017-10-27 Thread Owen Jacobson
> On Oct 25, 2017, at 6:15 PM, Nic Evans wrote: > > On 10/25/17 16:30, Kerim Aydin wrote: >> >> Secondarily, I'd like to remove actions that require knowing the whole >> gamestate (of those currencies) perfectly and fluctuates on a weekly >> basis: setting FV in particular. If "the value of e

Re: DIS: Let's talk Economic Realities

2017-10-27 Thread Owen Jacobson
> On Oct 25, 2017, at 5:30 PM, Kerim Aydin wrote: > > Secondarily, I'd like to remove actions that require knowing the whole > gamestate (of those currencies) perfectly and fluctuates on a weekly > basis: setting FV in particular. If "the value of everything" changes > with an officer's announ

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Nic Evans
On 10/25/17 16:30, Kerim Aydin wrote: > > Secondarily, I'd like to remove actions that require knowing the whole > gamestate (of those currencies) perfectly and fluctuates on a weekly > basis: setting FV in particular. If "the value of everything" changes > with an officer's announcement and req

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Kerim Aydin
On Wed, 25 Oct 2017, Nic Evans wrote: > In fact, I think this is my vision of a major overhaul: I think converging to exactly the same page here :) "Collection of stamps" mechanics can work nicely as a supplement, we've done those sorts of systems before (Cards and Notes). We could borrow some

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Kerim Aydin
On Wed, 25 Oct 2017, Nic Evans wrote: > > To be clear, by "let it go" I mean: > > > > - Get rid of stamps. > > - Fix all prices to set levels. > > - Stop worrying about total shiny level, create however many needed. > > - Shinies become the "basic income augmented by officer salaries". > > -

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Nic Evans
In fact, I think this is my vision of a major overhaul: # The shiny part * Reduce the existing assets to their most basic definitions * Fix all prices to set levels, remove the supply limit, and remove Agora's shiny supply. Simply destroy shinies when they're used. * Insitute a basic shiny income

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Nic Evans
On 10/25/17 14:44, Kerim Aydin wrote: > It doesn't work that way. When everyone's their own specialist, no one is. > Trading for the stamp win condition is up there with trust tokens as a > standalone and fairly useless activity, insufficient to support an economy. [...] > With respect, I thin

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Kerim Aydin
On Wed, 25 Oct 2017, Nic Evans wrote: > > There's nothing wrong with an "abstract stock market" game. But we > > shouldn't > > mistake it for a trading system. > > In a way, the fact that each person's stamps are different makes > everyone a fixed specialist. This was by design. Trading is

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Alexis Hunt
On Wed, 25 Oct 2017 at 12:48 Kerim Aydin wrote: > Hi all, I wanted to share some observations on what makes Agoran > economies function, and where we're not quite there yet. These are just > observations from watching systems go by. > > - To get trading, you need SPECIALIZATION and DIVERSE GOOD

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Publius Scribonius Scholasticus
One thing that would be interesting to try, but for a fixed period of time would be getting rid of officers and implementing IP restrictions to force people to specialize as officers. Then anyone who payed a certain fee for a license could act as an officer. Additionally, privatizing proposals and

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Nic Evans
On 10/25/17 11:47, Kerim Aydin wrote: > > > Hi all, I wanted to share some observations on what makes Agoran > economies function, and where we're not quite there yet. These are just > observations from watching systems go by. > > - To get trading, you need SPECIALIZATION and DIVERSE GOODS. Fo

Re: DIS: Let's talk Economic Realities

2017-10-25 Thread Josh T
I am working on a proposal and is expecting to proto it probably this weekend. It technically doesn't do any of those things, but I think it is a better starting point for interacting with the economy. 天火狐 On 25 October 2017 at 12:47, Kerim Aydin wrote: > > > > Hi all, I wanted to share some o

DIS: Let's talk Economic Realities

2017-10-25 Thread Kerim Aydin
Hi all, I wanted to share some observations on what makes Agoran economies function, and where we're not quite there yet. These are just observations from watching systems go by. - To get trading, you need SPECIALIZATION and DIVERSE GOODS. For trading to work, you need the Cost of Speci