In fact, I think this is my vision of a major overhaul:

# The shiny part

* Reduce the existing assets to their most basic definitions
* Fix all prices to set levels, remove the supply limit, and remove
Agora's shiny supply. Simply destroy shinies when they're used.
* Insitute a basic shiny income per period (week, month?)
* Pay officers for the first version of a report.
* Pay players for passing proposals and judging CFJs.
* Fine players for reports that have undenied CoEs, and for CFJ results
that get mooted.
* Make pending and cfjing via shinies cost an increasing amount of
shinies for each time a given player does either in within the period.
* Make wins straight-up buyable.

# The estates part

* Create assets that are always exchangeable for one pend or cfj,
therefore circumventing the increasing value.
* Make estates into different categories which generate these assets.
* Players may only own one estate at a time (which also means we need a
simultaneous trade mechanism)

# The stamps part (admittedly more self-indulgent than necessary.
everything above works without it)

* Instead of players creating stamps, Agora auctions stamps weekly.
Either from ones it currently possesses, or it creates one corresponding
to a random current player.
* Certain 'collections' of three stamps are cashed as soon as a player
has them. Collections have different values based on the type of
collection (three of a kind, three different ones) and the rarity of
each stamp (as a fraction of all existing stamps).


On 10/25/17 15:39, Nic Evans wrote:
>
> On 10/25/17 14:44, Kerim Aydin wrote:
>> It doesn't work that way.  When everyone's their own specialist, no one is.
>> Trading for the stamp win condition is up there with trust tokens as a
>> standalone and fairly useless activity, insufficient to support an economy.
> [...]
>
>> With respect, I think this minor tweak will add very little.  I respect
>> the work put into this to date, but we need either a major, major overhaul
>> with strong goals and objectives other than this stamp win condition, or
>> just let the whole fluctuating economy go.
>>
>> To be clear, by "let it go" I mean:
>>
>>  - Get rid of stamps.
>>  - Fix all prices to set levels.
>>  - Stop worrying about total shiny level, create however many needed.
>>  - Shinies become the "basic income augmented by officer salaries".
>>  - Create a multi-sector economy that you can enter via multiple paths
>>    (land or other asset-based) base buy-in to a specialty is shinies.
>>
>>
> I'm willing to abandon Stamps and Speculation as core mechanics, but I
> don't think they need to disappear entirely. If you make the frozen
> proposal, I'd appreciate simply leaving stamps as assets and stripping
> out their usages while I ponder something more inline with your vision.
>
>
>


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