In fact, I think this is my vision of a major overhaul: # The shiny part
* Reduce the existing assets to their most basic definitions * Fix all prices to set levels, remove the supply limit, and remove Agora's shiny supply. Simply destroy shinies when they're used. * Insitute a basic shiny income per period (week, month?) * Pay officers for the first version of a report. * Pay players for passing proposals and judging CFJs. * Fine players for reports that have undenied CoEs, and for CFJ results that get mooted. * Make pending and cfjing via shinies cost an increasing amount of shinies for each time a given player does either in within the period. * Make wins straight-up buyable. # The estates part * Create assets that are always exchangeable for one pend or cfj, therefore circumventing the increasing value. * Make estates into different categories which generate these assets. * Players may only own one estate at a time (which also means we need a simultaneous trade mechanism) # The stamps part (admittedly more self-indulgent than necessary. everything above works without it) * Instead of players creating stamps, Agora auctions stamps weekly. Either from ones it currently possesses, or it creates one corresponding to a random current player. * Certain 'collections' of three stamps are cashed as soon as a player has them. Collections have different values based on the type of collection (three of a kind, three different ones) and the rarity of each stamp (as a fraction of all existing stamps). On 10/25/17 15:39, Nic Evans wrote: > > On 10/25/17 14:44, Kerim Aydin wrote: >> It doesn't work that way. When everyone's their own specialist, no one is. >> Trading for the stamp win condition is up there with trust tokens as a >> standalone and fairly useless activity, insufficient to support an economy. > [...] > >> With respect, I think this minor tweak will add very little. I respect >> the work put into this to date, but we need either a major, major overhaul >> with strong goals and objectives other than this stamp win condition, or >> just let the whole fluctuating economy go. >> >> To be clear, by "let it go" I mean: >> >> - Get rid of stamps. >> - Fix all prices to set levels. >> - Stop worrying about total shiny level, create however many needed. >> - Shinies become the "basic income augmented by officer salaries". >> - Create a multi-sector economy that you can enter via multiple paths >> (land or other asset-based) base buy-in to a specialty is shinies. >> >> > I'm willing to abandon Stamps and Speculation as core mechanics, but I > don't think they need to disappear entirely. If you make the frozen > proposal, I'd appreciate simply leaving stamps as assets and stripping > out their usages while I ponder something more inline with your vision. > > >
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