On Wed, 25 Oct 2017, Nic Evans wrote:
> > To be clear, by "let it go" I mean:
> >
> >  - Get rid of stamps.
> >  - Fix all prices to set levels.
> >  - Stop worrying about total shiny level, create however many needed.
> >  - Shinies become the "basic income augmented by officer salaries".
> >  - Create a multi-sector economy that you can enter via multiple paths
> >    (land or other asset-based) base buy-in to a specialty is shinies.
> >
> >
> 
> I'm willing to abandon Stamps and Speculation as core mechanics, but I
> don't think they need to disappear entirely. If you make the frozen
> proposal, I'd appreciate simply leaving stamps as assets and stripping
> out their usages while I ponder something more inline with your vision.

Fair enough!

I think the issue I have is that it's driven by such wild swings in the
overall economy.  I certainly don't mind investment vehicles, and I don't 
mind having some of those investments being very swingy/gambling, but if 
you want a "trading economy" you don't want an incredibly volatile 
currency as a basis, especially when part of that basis is Agora 
constantly running out of funds to pay people.

Secondarily, I'd like to remove actions that require knowing the whole
gamestate (of those currencies) perfectly and fluctuates on a weekly
basis:  setting FV in particular.  If "the value of everything" changes 
with an officer's announcement and requires prefect knowledge, having it 
happen weekly means either the Officer has to be very consistent in
timing, and be perfect, or whenever e misses a week or makes errors, 
peoples' strategies for the week go out the window, and literally half
our play time is correcting mistakes.

So I'd be happy to leave stamps completely as-is, if we stabilized the 
actual FV swings enough that we can also count on steady earnings, then
we could concentrate on making things to buy and trade.

-G.



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