> On Oct 25, 2017, at 6:15 PM, Nic Evans <nich...@gmail.com> wrote:
> 
> On 10/25/17 16:30, Kerim Aydin wrote:
>> 
>> Secondarily, I'd like to remove actions that require knowing the whole
>> gamestate (of those currencies) perfectly and fluctuates on a weekly
>> basis:  setting FV in particular.  If "the value of everything" changes
>> with an officer's announcement and requires prefect knowledge, having it
>> happen weekly means either the Officer has to be very consistent in
>> timing, and be perfect, or whenever e misses a week or makes errors,
>> peoples' strategies for the week go out the window, and literally half
>> our play time is correcting mistakes.
> 
> I think this is the central failing point of this economy. We've made
> several patches to transparency and calculation, but ultimately what we
> have is a system that allows completely decentralized instant actions
> but each of those actions have a global effect. It might work fine as a
> computer game, but it's not suited to something where everything is
> mostly done by people. O has done absolutely astounding work, and it
> still results in regular mistakes.

This is one of the motivations behind trying to automate some of my 
recordkeeping in a generic, extensible way, to be honest. There’s a lot of 
being the Treasuror or the Surveyor that are mechanical past the point of 
noticing that a message contains a given action. Working out the dependencies 
and resolving mistakes is, at least in principle, amenable to machinery, and 
I’m acutely aware of the sheer volume of correction mail I send out these days.

-o

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