On 10/25/17 16:30, Kerim Aydin wrote:
>
> Secondarily, I'd like to remove actions that require knowing the whole
> gamestate (of those currencies) perfectly and fluctuates on a weekly
> basis:  setting FV in particular.  If "the value of everything" changes 
> with an officer's announcement and requires prefect knowledge, having it 
> happen weekly means either the Officer has to be very consistent in
> timing, and be perfect, or whenever e misses a week or makes errors, 
> peoples' strategies for the week go out the window, and literally half
> our play time is correcting mistakes.

I think this is the central failing point of this economy. We've made
several patches to transparency and calculation, but ultimately what we
have is a system that allows completely decentralized instant actions
but each of those actions have a global effect. It might work fine as a
computer game, but it's not suited to something where everything is
mostly done by people. O has done absolutely astounding work, and it
still results in regular mistakes.

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