> This viewer would get blacklisted before it ever got out the door. Because... it would be non-compliant in some way?
On Thu, Sep 16, 2010 at 7:36 PM, Dale Mahalko <dmaha...@gmail.com> wrote: > I just don't have the motivation for it myself, but I would really > like it if a 3rd party developer would gut out LL's texture cache and > eliminate the VFS, and replace them with a simple disk cache that > writes all assets in raw format, with files named by UUID on disk. > > * Decode all JPEG2000's once, to all levels of mipmap scale, and write > the raw RGB mipmaps to disk as individual files (UUID+mipscale.bmp), > discarding the source JP2's. > > * Decode all OGGs to WAV once, and write the raw WAV to disk, > discarding the OGGs. > > * Oh, and don't ever delete any assets until your dedicated 2 terabyte > cache drive is 99.99% full. > > * Let the local operating system deal with the file caching. If you > have 4+ gig of system memory, let the OS manage it for caching > frequently accessed world data. > > This cache would much simpler than the layered mess of caches > currently used, and it would give a speed boost over the constant JP2 > to RGB mipmap decoding and discarding that is in place now. Decode > once and don't ever do it again. > > , > > But I know it is just a dream. LL will never let it happen since it > will lay bare the data contents of every prim, texture, and object in > the virtual world, rather than obfuscating asset storage within the > current VFS / JP2 method. > > This viewer would get blacklisted before it ever got out the door. > > - Dale Mahalko / Scalar Tardis > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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