General concensus and *working code*. Go for it.
On Thu, Sep 16, 2010 at 9:12 PM, Brandon Husbands <xot...@gmail.com> wrote: > You could technically watermark the images and have the display code just > remove that mark. > If it cant find the mark its considered corrupt. > > On Thu, Sep 16, 2010 at 6:45 PM, JB Hancroft <jbhancr...@gmail.com> wrote: >> >> > This viewer would get blacklisted before it ever got out the door. >> >> Because... it would be non-compliant in some way? >> >> On Thu, Sep 16, 2010 at 7:36 PM, Dale Mahalko <dmaha...@gmail.com> wrote: >>> >>> I just don't have the motivation for it myself, but I would really >>> like it if a 3rd party developer would gut out LL's texture cache and >>> eliminate the VFS, and replace them with a simple disk cache that >>> writes all assets in raw format, with files named by UUID on disk. >>> >>> * Decode all JPEG2000's once, to all levels of mipmap scale, and write >>> the raw RGB mipmaps to disk as individual files (UUID+mipscale.bmp), >>> discarding the source JP2's. >>> >>> * Decode all OGGs to WAV once, and write the raw WAV to disk, >>> discarding the OGGs. >>> >>> * Oh, and don't ever delete any assets until your dedicated 2 terabyte >>> cache drive is 99.99% full. >>> >>> * Let the local operating system deal with the file caching. If you >>> have 4+ gig of system memory, let the OS manage it for caching >>> frequently accessed world data. >>> >>> This cache would much simpler than the layered mess of caches >>> currently used, and it would give a speed boost over the constant JP2 >>> to RGB mipmap decoding and discarding that is in place now. Decode >>> once and don't ever do it again. >>> >>> , >>> >>> But I know it is just a dream. LL will never let it happen since it >>> will lay bare the data contents of every prim, texture, and object in >>> the virtual world, rather than obfuscating asset storage within the >>> current VFS / JP2 method. >>> >>> This viewer would get blacklisted before it ever got out the door. >>> >>> - Dale Mahalko / Scalar Tardis >>> _______________________________________________ >>> Policies and (un)subscribe information available here: >>> http://wiki.secondlife.com/wiki/OpenSource-Dev >>> Please read the policies before posting to keep unmoderated posting >>> privileges >> >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > > > > -- > ------------------------------------------------------------------------------------------------------------------------------- > This email is a private and confidential communication. Any use of email may > be subject to the laws and regulations of the United States. You may not > Repost, Distribute nor reproduce any content of this message. > ------------------------------------------------------------------------------------------------------------------------------- > ------------------------------------------------------------------------------------------------------------------------------- > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges