General concensus and *working code*.

Go for it.

On Thu, Sep 16, 2010 at 9:12 PM, Brandon Husbands <xot...@gmail.com> wrote:
> You could technically watermark the images and have the display code just
> remove that mark.
> If it cant find the mark its considered corrupt.
>
> On Thu, Sep 16, 2010 at 6:45 PM, JB Hancroft <jbhancr...@gmail.com> wrote:
>>
>> >  This viewer would get blacklisted before it ever got out the door.
>>
>> Because... it would be non-compliant in some way?
>>
>> On Thu, Sep 16, 2010 at 7:36 PM, Dale Mahalko <dmaha...@gmail.com> wrote:
>>>
>>> I just don't have the motivation for it myself, but I would really
>>> like it if a 3rd party developer would gut out LL's texture cache and
>>> eliminate the VFS, and replace them with a simple disk cache that
>>> writes all assets in raw format, with files named by UUID on disk.
>>>
>>> * Decode all JPEG2000's once, to all levels of mipmap scale, and write
>>> the raw RGB mipmaps to disk as individual files (UUID+mipscale.bmp),
>>> discarding the source JP2's.
>>>
>>> * Decode all OGGs to WAV once, and write the raw WAV to disk,
>>> discarding the OGGs.
>>>
>>> * Oh, and don't ever delete any assets until your dedicated 2 terabyte
>>> cache drive is 99.99% full.
>>>
>>> * Let the local operating system deal with the file caching. If you
>>> have 4+ gig of system memory, let the OS manage it for caching
>>> frequently accessed world data.
>>>
>>> This cache would much simpler than the layered mess of caches
>>> currently used, and it would give a speed boost over the constant JP2
>>> to RGB mipmap decoding and discarding that is in place now. Decode
>>> once and don't ever do it again.
>>>
>>> ,
>>>
>>> But I know it is just a dream. LL will never let it happen since it
>>> will lay bare the data contents of every prim, texture, and object in
>>> the virtual world, rather than obfuscating asset storage within the
>>> current VFS / JP2 method.
>>>
>>> This viewer would get blacklisted before it ever got out the door.
>>>
>>> - Dale Mahalko / Scalar Tardis
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