On 2010-02-22, at 03:13, Tigro Spottystripes wrote: > the other day i was reading about how the Unreal engine works, they > have > the client predicting the physics and sending control events tot he > server. During a lag spike the client continues to simulate the motion > by itself, and then whent he server starts talking again the server > sends the position, speed, rotation etc of stuff and the client > adjusts > it's local simulation to match
That's pretty much what the SL client does, it just has a particularly simplistic physics (no collisions, no gravity, everything moves in straight lines). _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges