On Fri, Feb 19, 2010 at 3:08 PM, Domino Marama <dom...@dominodesigns.info> wrote:
> I'd hope things like attachment sizing scripts would move to client side > scripts. I guess that would be nice, but the data that would have to flow to the attached hair prims would be substantial....and the prims would still have to be scripted. I wouldn't expect to see much savings from that. > There's also things like advanced vehicle scripts, I wrote an engine > script that did an approximate handling of torque and grip. It was > fairly math intensive and I never implemented it fully as I judged the > sim load to be too great. If I can move that client side and just send > it's output to the server side physics script driving the vehicle, then > not only does it become a feasible approach, it'd possibly be lighter on > the sim than some current vehicle scripts. Might just want to use a SpaceNavigator for that. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges