On Fri, 2010-02-19 at 14:54 -0500, Maggie Leber (sl: Maggie Darwin)
wrote:
> I was thinking of this as new function, and only incidentally
> providing some marginal performance relief for LLs servers in limited
> cases...such as how Emerald's avatar radar reduces or eliminates
> avatar radar HUDs.
> 
> Love to hear other views on this...

I'd hope things like attachment sizing scripts would move to client side
scripts.

There's also things like advanced vehicle scripts, I wrote an engine
script that did an approximate handling of torque and grip. It was
fairly math intensive and I never implemented it fully as I judged the
sim load to be too great. If I can move that client side and just send
it's output to the server side physics script driving the vehicle, then
not only does it become a feasible approach, it'd possibly be lighter on
the sim than some current vehicle scripts.

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