On Fri, 2010-02-19 at 14:54 -0500, Maggie Leber (sl: Maggie Darwin) wrote: > I was thinking of this as new function, and only incidentally > providing some marginal performance relief for LLs servers in limited > cases...such as how Emerald's avatar radar reduces or eliminates > avatar radar HUDs. > > Love to hear other views on this...
I'd hope things like attachment sizing scripts would move to client side scripts. There's also things like advanced vehicle scripts, I wrote an engine script that did an approximate handling of torque and grip. It was fairly math intensive and I never implemented it fully as I judged the sim load to be too great. If I can move that client side and just send it's output to the server side physics script driving the vehicle, then not only does it become a feasible approach, it'd possibly be lighter on the sim than some current vehicle scripts. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges