Morgaine wrote: > No Edward, client-side scripting is not related to in-world scripting > at all. It's scripting OF THE CLIENT, and it has the sole purpose of > extending the functionality of the client, on a personal basis. > > While it's nice to hypothesize about in-world scripts being > off-loadable to the client, that is merely a conceptual idea without > any concrete suggestion for how it could be implemented. It's not > what we've been talking about here. >
Its not NOT what we're talking about, either. ;-) Plugins/scripting could include client-side services to replace/augment services currently provided by the sim, either for display locally, or via caps shared between clients or through external servers or whatever to allow for shared experiences without overwhelming the sim with new stuff. Lawson _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges