https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #10 from cor...@gmx.net --- (In reply to comment #9) > Jose, I think it would be more symmetric with the peer > setup_ff_generate_mipmap() function if we just enabled the vertex arrays > when we create the vertex array object. So, how about this patch: > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index ca5f5a1..1ab603a 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, > sizeof(struct vertex), OFFSET(x)); > _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, > sizeof(struct vertex), OFFSET(tex)); > + _mesa_EnableVertexAttribArray(0); > + _mesa_EnableVertexAttribArray(1); > } > > /* Generate a fragment shader program appropriate for the texture target > */ > @@ -3468,8 +3470,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, > _mesa_DeleteObjectARB(vs); > _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position"); > _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords"); > - _mesa_EnableVertexAttribArray(0); > - _mesa_EnableVertexAttribArray(1); > link_program_with_debug(ctx, mipmap->ShaderProg); > sampler->shader_prog = mipmap->ShaderProg; > ralloc_free(mem_ctx); > > > Can you test that approach, core13? This one works too, no segfaults. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev