https://bugs.freedesktop.org/show_bug.cgi?id=60518

--- Comment #7 from José Fonseca <jfons...@vmware.com> ---
I suspect the problem are these lines in setup_glsl_generate_mipmap():

   _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
   _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords");
   _mesa_EnableVertexAttribArray(0);
   _mesa_EnableVertexAttribArray(1);

Which can be executed without this line being called:

   _mesa_BindVertexArray(mipmap->ArrayObj);

This patch might fix this.

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ca5f5a1..7da08e8 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
                                    sizeof(struct vertex), OFFSET(x));
       _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
                                    sizeof(struct vertex), OFFSET(tex));
+   } else {
+      _mesa_BindVertexArray(mipmap->ArrayObj);
    }

    /* Generate a fragment shader program appropriate for the texture target */

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