https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #7 from José Fonseca <jfons...@vmware.com> --- I suspect the problem are these lines in setup_glsl_generate_mipmap(): _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position"); _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords"); _mesa_EnableVertexAttribArray(0); _mesa_EnableVertexAttribArray(1); Which can be executed without this line being called: _mesa_BindVertexArray(mipmap->ArrayObj); This patch might fix this. diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index ca5f5a1..7da08e8 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, sizeof(struct vertex), OFFSET(x)); _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(tex)); + } else { + _mesa_BindVertexArray(mipmap->ArrayObj); } /* Generate a fragment shader program appropriate for the texture target */ -- You are receiving this mail because: You are the assignee for the bug.
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