https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #9 from Brian Paul <bri...@vmware.com> --- Jose, I think it would be more symmetric with the peer setup_ff_generate_mipmap() function if we just enabled the vertex arrays when we create the vertex array object. So, how about this patch: diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index ca5f5a1..1ab603a 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, sizeof(struct vertex), OFFSET(x)); _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(tex)); + _mesa_EnableVertexAttribArray(0); + _mesa_EnableVertexAttribArray(1); } /* Generate a fragment shader program appropriate for the texture target */ @@ -3468,8 +3470,6 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_DeleteObjectARB(vs); _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position"); _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords"); - _mesa_EnableVertexAttribArray(0); - _mesa_EnableVertexAttribArray(1); link_program_with_debug(ctx, mipmap->ShaderProg); sampler->shader_prog = mipmap->ShaderProg; ralloc_free(mem_ctx); Can you test that approach, core13? -- You are receiving this mail because: You are the assignee for the bug.
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