https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #8 from cor...@gmx.net --- (In reply to comment #7) > I suspect the problem are these lines in setup_glsl_generate_mipmap(): > > _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position"); > _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords"); > _mesa_EnableVertexAttribArray(0); > _mesa_EnableVertexAttribArray(1); > > Which can be executed without this line being called: > > _mesa_BindVertexArray(mipmap->ArrayObj); > > This patch might fix this. > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index ca5f5a1..7da08e8 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, > sizeof(struct vertex), OFFSET(x)); > _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, > sizeof(struct vertex), OFFSET(tex)); > + } else { > + _mesa_BindVertexArray(mipmap->ArrayObj); > } > > /* Generate a fragment shader program appropriate for the texture target > */ Yep, no segfaults with this patch. Tested with mesa git, i965. Thanks, for looking into this, José. -- You are receiving this mail because: You are the assignee for the bug.
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