https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #3 from cor...@gmx.net --- I've had another look at the trace created with apitrace. And it looks like the issue is caused by glGenerateMipmap(GL_TEXTURE_2D). It seems to use the first and second vertex attribute array, but doesn't disable them afterwards. So the revised workaround is disable them explicitly after each glGenerateMipmap call: glGenerateMipmap(GL_TEXTURE_2D); // mesa bugfix glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); -- You are receiving this mail because: You are the assignee for the bug.
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