https://bugs.freedesktop.org/show_bug.cgi?id=60518

--- Comment #2 from cor...@gmx.net ---
A workaround for the segfault is to explicitly disable vertex attribute arrays:
GLint n = 0;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &n);
for (GLint i = 0; i < n; ++i)
    glDisableVertexAttribArray(i);

Which is weird, as they are not used at all. But hey, whatever...

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to