On Wed, May 02, 2012 at 02:17:31PM -0700, Ian Romanick wrote: > I've been trying to keep this list alphabetized.
Ok. > > + if (ctx->Const.NativeIntegers) { > > + ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; > > + } > > + > > Is this actually true? It seems like there's some GL 3.x hardware that > can't do this. Though, I may be mistaken. It's doubtful. Registers tend to be untyped, only the operators are typed. Bitwise conversion is a very fancy way of saying "nop", gpu-wise :-) OG. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev