On Wed, May 02, 2012 at 02:17:31PM -0700, Ian Romanick wrote:
> I've been trying to keep this list alphabetized.

Ok.

> > +   if (ctx->Const.NativeIntegers) {
> > +      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
> > +   }
> > +
> 
> Is this actually true?  It seems like there's some GL 3.x hardware that 
> can't do this.  Though, I may be mistaken.

It's doubtful.  Registers tend to be untyped, only the operators are
typed.  Bitwise conversion is a very fancy way of saying "nop",
gpu-wise :-)

  OG.

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