On 04/30/2012 04:19 AM, Olivier Galibert wrote:
That adds support for activating the extension. It doesn't actually
*do* anything yet, of course.
Signed-off-by: Olivier Galibert<galib...@pobox.com>
---
src/glsl/builtins/tools/generate_builtins.py | 1 +
src/glsl/glcpp/glcpp-parse.y | 3 +++
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/glsl_parser_extras.h | 2 ++
src/glsl/standalone_scaffolding.cpp | 1 +
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
src/mesa/main/version.c | 1 +
src/mesa/state_tracker/st_extensions.c | 4 ++++
9 files changed, 15 insertions(+)
[snip]
diff --git a/src/mesa/state_tracker/st_extensions.c
b/src/mesa/state_tracker/st_extensions.c
index 1b4bca6..0cfe962 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -592,6 +592,10 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.S3_s3tc = GL_FALSE;
}
+ if (ctx->Const.NativeIntegers) {
+ ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+ }
+
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS)> 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
I believe this hunk cause Gallium drivers which support native integers
to advertise ARB_shader_bit_encoding. (Someone please correct me if I'm
wrong...) We usually move the "advertise the extension" patch to the
end, once everything's done.
Otherwise, this patch looks good!
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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