On 04/30/2012 04:19 AM, Olivier Galibert wrote:
That adds support for activating the extension.  It doesn't actually
*do* anything yet, of course.

Signed-off-by: Olivier Galibert<galib...@pobox.com>
---
  src/glsl/builtins/tools/generate_builtins.py |    1 +
  src/glsl/glcpp/glcpp-parse.y                 |    3 +++
  src/glsl/glsl_parser_extras.cpp              |    1 +
  src/glsl/glsl_parser_extras.h                |    2 ++
  src/glsl/standalone_scaffolding.cpp          |    1 +
  src/mesa/main/extensions.c                   |    1 +
  src/mesa/main/mtypes.h                       |    1 +
  src/mesa/main/version.c                      |    1 +
  src/mesa/state_tracker/st_extensions.c       |    4 ++++
  9 files changed, 15 insertions(+)

diff --git a/src/glsl/builtins/tools/generate_builtins.py 
b/src/glsl/builtins/tools/generate_builtins.py
index eada4a6..86660a9 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -186,6 +186,7 @@ read_builtins(GLenum target, const char *protos, const char 
**functions, unsigne
     st->ARB_texture_rectangle_enable = true;
     st->EXT_texture_array_enable = true;
     st->OES_EGL_image_external_enable = true;
+   st->ARB_shader_bit_encoding_enable = true;
     _mesa_glsl_initialize_types(st);

     sh->ir = new(sh) exec_list;
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 47ba54d..9e8f9b2 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1141,6 +1141,9 @@ glcpp_parser_create (const struct gl_extensions 
*extensions, int api)

           if (extensions->OES_EGL_image_external)
              add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
+
+          if (extensions->ARB_shader_bit_encoding)
+             add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
        }

        language_version = 110;
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index ae7a365..48277c2 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -274,6 +274,7 @@ static const _mesa_glsl_extension 
_mesa_glsl_supported_extensions[] = {
     EXT(AMD_shader_stencil_export,      false, false, true,  true,  false,     
ARB_shader_stencil_export),
     EXT(OES_texture_3D,                 true,  false, true,  false, true,      
EXT_texture3D),
     EXT(OES_EGL_image_external,         true,  false, true,  false, true,      
OES_EGL_image_external),
+   EXT(ARB_shader_bit_encoding,        true,  true,  true,  true,  false,     
ARB_shader_bit_encoding),
  };

  #undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 55676f5..d9b433c 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -204,6 +204,8 @@ struct _mesa_glsl_parse_state {
     bool OES_texture_3D_warn;
     bool OES_EGL_image_external_enable;
     bool OES_EGL_image_external_warn;
+   bool ARB_shader_bit_encoding_enable;
+   bool ARB_shader_bit_encoding_warn;

I've been trying to keep this list alphabetized.

     /*@}*/

     /** Extensions supported by the OpenGL implementation. */
diff --git a/src/glsl/standalone_scaffolding.cpp 
b/src/glsl/standalone_scaffolding.cpp
index 24cc64a..96c0bbe 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -73,6 +73,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, 
gl_api api)
     ctx->Extensions.NV_texture_rectangle = true;
     ctx->Extensions.EXT_texture3D = true;
     ctx->Extensions.OES_EGL_image_external = true;
+   ctx->Extensions.ARB_shader_bit_encoding = true;

     ctx->Const.GLSLVersion = 120;

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 5f2c74a..c1e669a 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -112,6 +112,7 @@ static const struct extension extension_table[] = {
     { "GL_ARB_robustness",                          o(dummy_true),             
                 GL,             2010 },
     { "GL_ARB_sampler_objects",                     o(ARB_sampler_objects),    
                 GL,             2009 },
     { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),  
                 GL,             2009 },
+   { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding), 
                GL,             2010 },
     { "GL_ARB_shader_objects",                      o(ARB_shader_objects),     
                 GL,             2002 },
     { "GL_ARB_shader_stencil_export",               
o(ARB_shader_stencil_export),               GL,             2009 },
     { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod), 
                 GL,             2009 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2b709de..c9be41d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2879,6 +2879,7 @@ struct gl_extensions
     GLboolean ARB_point_sprite;
     GLboolean ARB_sampler_objects;
     GLboolean ARB_seamless_cube_map;
+   GLboolean ARB_shader_bit_encoding;
     GLboolean ARB_shader_objects;
     GLboolean ARB_shader_stencil_export;
     GLboolean ARB_shader_texture_lod;
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 82cc54b..d670d4a 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -170,6 +170,7 @@ compute_version(struct gl_context *ctx)
                                ctx->Extensions.ARB_instanced_arrays&&
                                ctx->Extensions.ARB_occlusion_query2&&
                                ctx->Extensions.ARB_sampler_objects&&
+                              ctx->Extensions.ARB_shader_bit_encoding&&
                                ctx->Extensions.ARB_texture_rgb10_a2ui&&
                                ctx->Extensions.ARB_timer_query&&
                                ctx->Extensions.ARB_vertex_type_2_10_10_10_rev&&
diff --git a/src/mesa/state_tracker/st_extensions.c 
b/src/mesa/state_tracker/st_extensions.c
index 1b4bca6..0cfe962 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -592,6 +592,10 @@ void st_init_extensions(struct st_context *st)
        ctx->Extensions.S3_s3tc = GL_FALSE;
     }

+   if (ctx->Const.NativeIntegers) {
+      ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+   }
+

Is this actually true? It seems like there's some GL 3.x hardware that can't do this. Though, I may be mistaken.

     if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS)>  0) {
  #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
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