On Sat, 14 Apr 2012 07:27:28 +0100, Dave Airlie <airl...@gmail.com> wrote:
> On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt <e...@anholt.net> wrote:
> > ---
> >  docs/GL3.txt |    5 ++---
> >  1 file changed, 2 insertions(+), 3 deletions(-)
> >
> > diff --git a/docs/GL3.txt b/docs/GL3.txt
> > index 07c6cd9..4393b22 100644
> > --- a/docs/GL3.txt
> > +++ b/docs/GL3.txt

> > @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     
> > DONE (i965, r600)
> >  glClearBuffer commands                                DONE
> >  glGetStringi command                                  DONE
> >  glTexParameterI, glGetTexParameterI commands          DONE
> > -glVertexAttribI commands                              ~50% done (converts 
> > int
> > -                                                                 values to 
> > floats)
> > +glVertexAttribI commands                              DONE (i965)
> 
> I wasn't aware that had been fixed, I thought the direct API still
> converted floats to int.
> 
> Probably should write a piglit test that requires precision so we
> don't forget.

Yeah, I was thinking of integer arrays, not integer immediate mode.
Removed that hunk.

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