On Sat, 14 Apr 2012 07:27:28 +0100, Dave Airlie <airl...@gmail.com> wrote: > On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt <e...@anholt.net> wrote: > > --- > > docs/GL3.txt | 5 ++--- > > 1 file changed, 2 insertions(+), 3 deletions(-) > > > > diff --git a/docs/GL3.txt b/docs/GL3.txt > > index 07c6cd9..4393b22 100644 > > --- a/docs/GL3.txt > > +++ b/docs/GL3.txt
> > @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) > > DONE (i965, r600) > > glClearBuffer commands DONE > > glGetStringi command DONE > > glTexParameterI, glGetTexParameterI commands DONE > > -glVertexAttribI commands ~50% done (converts > > int > > - values to > > floats) > > +glVertexAttribI commands DONE (i965) > > I wasn't aware that had been fixed, I thought the direct API still > converted floats to int. > > Probably should write a piglit test that requires precision so we > don't forget. Yeah, I was thinking of integer arrays, not integer immediate mode. Removed that hunk.
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