On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt <e...@anholt.net> wrote: > --- > docs/GL3.txt | 5 ++--- > 1 file changed, 2 insertions(+), 3 deletions(-) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index 07c6cd9..4393b22 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent DONE > (i965, r600, swrast) > Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) > Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, > r600, swrast) > Half-float DONE > -Non-normalized Integer texture/framebuffer formats ~50% done > +Non-normalized Integer texture/framebuffer formats DONE (i965) > 1D/2D Texture arrays DONE > Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, > swrast) > GL_EXT_texture_compression_rgtc DONE (i965, r300, > r600, swrast) > @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE > (i965, r600) > glClearBuffer commands DONE > glGetStringi command DONE > glTexParameterI, glGetTexParameterI commands DONE > -glVertexAttribI commands ~50% done (converts int > - values to > floats) > +glVertexAttribI commands DONE (i965)
I wasn't aware that had been fixed, I thought the direct API still converted floats to int. Probably should write a piglit test that requires precision so we don't forget. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev