All I know of that needs finishing in Mesa is to enable the extension in a GL3.1 core context on i965 -- we're not going to expose it in non-3.1 core contexts. --- docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt index 3e0b25e..6621e75 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -47,7 +47,7 @@ Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast) Primitive restart (GL_NV_primitive_restart) DONE (r600) 16 vertex texture image units DONE -Texture buffer objs (GL_ARB_texture_buffer_object) not started +Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enable (i965) Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast) Uniform buffer objs (GL_ARB_uniform_buffer_object) not started Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600) -- 1.7.10 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev