On 04/13/2012 11:27 PM, Dave Airlie wrote:
On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt<e...@anholt.net>  wrote:
---
  docs/GL3.txt |    5 ++---
  1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 07c6cd9..4393b22 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent                        DONE 
(i965, r600, swrast)
  Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
  Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, 
swrast)
  Half-float                                            DONE
-Non-normalized Integer texture/framebuffer formats    ~50% done
+Non-normalized Integer texture/framebuffer formats    DONE (i965)
  1D/2D Texture arrays                                  DONE
  Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, 
swrast)
  GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, 
swrast)
@@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE 
(i965, r600)
  glClearBuffer commands                                DONE
  glGetStringi command                                  DONE
  glTexParameterI, glGetTexParameterI commands          DONE
-glVertexAttribI commands                              ~50% done (converts int
-                                                                 values to 
floats)
+glVertexAttribI commands                              DONE (i965)

I wasn't aware that had been fixed, I thought the direct API still
converted floats to int.

Probably should write a piglit test that requires precision so we don't forget.

Dave.

I'm pretty sure this was fixed and we did have piglit failures for it. Can't think of the tests ATM though. I know Gallium's st_glsl_to_tgsi checks ctx->Const.NativeIntegers...that's what that flag is for.
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