On 04/13/2012 11:27 PM, Dave Airlie wrote:
On Sat, Apr 14, 2012 at 12:38 AM, Eric Anholt<e...@anholt.net> wrote:
---
docs/GL3.txt | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 07c6cd9..4393b22 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent DONE
(i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600,
swrast)
Half-float DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
+Non-normalized Integer texture/framebuffer formats DONE (i965)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600,
swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600,
swrast)
@@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE
(i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
-glVertexAttribI commands ~50% done (converts int
- values to
floats)
+glVertexAttribI commands DONE (i965)
I wasn't aware that had been fixed, I thought the direct API still
converted floats to int.
Probably should write a piglit test that requires precision so we don't forget.
Dave.
I'm pretty sure this was fixed and we did have piglit failures for it.
Can't think of the tests ATM though. I know Gallium's st_glsl_to_tgsi
checks ctx->Const.NativeIntegers...that's what that flag is for.
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