On 04/13/2012 04:38 PM, Eric Anholt wrote:
---
  docs/GL3.txt |    4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 6621e75..07c6cd9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -43,11 +43,11 @@ GLX_ARB_create_context (GLX 1.4 is required)          DONE
  GL 3.1:

  GLSL 1.40                                             not started
-Instanced drawing (GL_ARB_draw_instanced)             DONE (gallium, swrast)
+Instanced drawing (GL_ARB_draw_instanced)             DONE (i965, gallium, 
swrast)
  Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, 
swrast)
  Primitive restart (GL_NV_primitive_restart)           DONE (r600)
  16 vertex texture image units                         DONE
-Texture buffer objs (GL_ARB_texture_buffer_object)    needs GL3.1 enable (i965)
+Texture buffer objs (GL_ARB_texture_buffer_object)    needs GL3.1 enabling 
(i965)

I think this leaked from the previous patch.

  Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, 
swrast)
  Uniform buffer objs (GL_ARB_uniform_buffer_object)    not started
  Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)

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