On 04/13/2012 04:38 PM, Eric Anholt wrote:
---
docs/GL3.txt | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 6621e75..07c6cd9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -43,11 +43,11 @@ GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
GLSL 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
+Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium,
swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600,
swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r600)
16 vertex texture image units DONE
-Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enable (i965)
+Texture buffer objs (GL_ARB_texture_buffer_object) needs GL3.1 enabling
(i965)
I think this leaked from the previous patch.
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600,
swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
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