>>> I wasn't aware that had been fixed, I thought the direct API still >>> converted floats to int. >>> >>> Probably should write a piglit test that requires precision so we don't >>> forget. >>> >>> Dave. >> >> >> I'm pretty sure this was fixed and we did have piglit failures for it. Can't >> think of the tests ATM though. I know Gallium's st_glsl_to_tgsi checks >> ctx->Const.NativeIntegers...that's what that flag is for. > > I don't think it was for the direct interface, glVertexAttribI1i and > friends, looking at src/mesa/vbo/vbo_exec_api.c ATTR macro and the > paths into it, > it still appears they are converting to float.
The only test for the non-VBO interface in piglit is one in a gpu shader 4 test which we don't run because we don't expose EXT_gpu_shader4. or are those direct interfaces deprecated for GL3 anyways? Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev