Signed-off-by: Rob Clark <robdcl...@gmail.com>
---
So, I think this is correct, but somehow with GLES I don't seem to get
the shaders pre-compiled, so I don't get any output stats.  So I suspect
some fix is needed on the mesa side of things.  Hints welcome, if anyone
has some idea.  It would be really useful to shader-db some GLES shaders
since that gives me something I can compare to blob driver ;-)

 run.c | 77 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 69 insertions(+), 8 deletions(-)

diff --git a/run.c b/run.c
index 20a0a6a..2df42a6 100644
--- a/run.c
+++ b/run.c
@@ -57,8 +57,10 @@ struct context_info {
 };
 
 enum shader_type {
+    TYPE_NONE,
     TYPE_CORE,
     TYPE_COMPAT,
+    TYPE_ES,
     TYPE_VP,
     TYPE_FP,
 };
@@ -100,6 +102,7 @@ extension_in_string(const char *haystack, const char 
*needle)
 
 static struct shader *
 get_shaders(const struct context_info *core, const struct context_info *compat,
+            const struct context_info *es,
             const char *text, size_t text_size,
             enum shader_type *type, unsigned *num_shaders,
             bool *use_separate_shader_objects,
@@ -108,6 +111,7 @@ get_shaders(const struct context_info *core, const struct 
context_info *compat,
     static const char *req = "[require]";
     static const char *gl_req = "\nGL >= ";
     static const char *glsl_req = "\nGLSL >= ";
+    static const char *glsl_es_req = "\nGLSL ES >= ";
     static const char *fp_req = "\nGL_ARB_fragment_program";
     static const char *vp_req = "\nGL_ARB_vertex_program";
     static const char *sso_req = "\nSSO ENABLED";
@@ -153,6 +157,18 @@ get_shaders(const struct context_info *core, const struct 
context_info *compat,
             }
             *type = TYPE_CORE;
         }
+    } else if (memcmp(text, glsl_es_req, strlen(glsl_es_req)) == 0) {
+        text += strlen(glsl_es_req);
+        long major = strtol(text, (char **)&text, 10);
+        long minor = strtol(text + 1, (char **)&text, 10);
+        long version = major * 100 + minor;
+
+        if (unlikely(version > es->max_glsl_version)) {
+            fprintf(stderr, "SKIP: %s requires GLSL ES %ld\n",
+                    shader_name, version);
+            return NULL;
+        }
+        *type = TYPE_ES;
     } else if (memcmp(text, fp_req, strlen(fp_req)) == 0) {
         *type = TYPE_FP;
     } else if (memcmp(text, vp_req, strlen(vp_req)) == 0) {
@@ -360,9 +376,13 @@ static void addenv(const char *name, const char *value)
 static int
 get_glsl_version(void)
 {
+    const char *es_prefix = "OpenGL ES GLSL ES ";
     const char *ver = glGetString(GL_SHADING_LANGUAGE_VERSION);
     unsigned major = 0, minor = 0;
 
+    if (strstr(ver, es_prefix) == ver)
+        ver += strlen(es_prefix);
+
     sscanf(ver, "%u.%u", &major, &minor);
     return major * 100 + minor;
 }
@@ -507,9 +527,34 @@ main(int argc, char **argv)
         ret = -1;
         goto egl_terminate;
     }
-    eglBindAPI(EGL_OPENGL_API);
 
-    static struct context_info core = { 0 }, compat = { 0 };
+    static struct context_info core = { 0 }, compat = { 0 }, es = { 0 };
+
+    static const EGLint es_attribs[] = {
+        EGL_CONTEXT_CLIENT_VERSION, 2,
+        EGL_NONE
+    };
+
+    eglBindAPI(EGL_OPENGL_ES_API);
+
+    EGLContext es_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
+                                         es_attribs);
+    if (es_ctx != EGL_NO_CONTEXT &&
+        eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, es_ctx)) {
+
+        es.extension_string = (char *)glGetString(GL_EXTENSIONS);
+        es.extension_string_len = strlen(es.extension_string);
+
+        es.max_glsl_version = get_glsl_version();
+
+        if (!extension_in_string(es.extension_string, "GL_KHR_debug")) {
+            fprintf(stderr, "ERROR: Missing GL_KHR_debug\n");
+            ret = -1;
+            goto egl_terminate;
+        }
+    }
+
+    eglBindAPI(EGL_OPENGL_API);
 
     static const EGLint attribs[] = {
         EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
@@ -647,7 +692,7 @@ main(int argc, char **argv)
             exit(-1);
         }
 
-        bool ctx_is_core = false;
+        enum shader_type current_type = TYPE_NONE;
         if (!eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
                             compat_ctx)) {
             fprintf(stderr, "ERROR: eglMakeCurrent() failed\n");
@@ -688,7 +733,7 @@ main(int argc, char **argv)
             enum shader_type type;
             unsigned num_shaders;
             bool use_separate_shader_objects;
-            struct shader *shader = get_shaders(&core, &compat,
+            struct shader *shader = get_shaders(&core, &compat, &es,
                                                 text, shader_test[i].filesize,
                                                 &type, &num_shaders,
                                                 &use_separate_shader_objects,
@@ -697,15 +742,30 @@ main(int argc, char **argv)
                 continue;
             }
 
-            if (ctx_is_core != (type == TYPE_CORE)) {
+            if (current_type != type) {
+                EGLContext ctx;
+
                 ctx_switches++;
+
+                switch (type) {
+                case TYPE_ES:
+                    ctx = es_ctx;
+                    break;
+                case TYPE_CORE:
+                    ctx = core_ctx;
+                    break;
+                default:
+                    ctx = compat_ctx;
+                    break;
+                }
+
                 if (!eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
-                                    type == TYPE_CORE ? core_ctx : 
compat_ctx)) {
+                                    ctx)) {
                     fprintf(stderr, "ERROR: eglMakeCurrent() failed\n");
                     continue;
                 }
             }
-            ctx_is_core = type == TYPE_CORE;
+            current_type = type;
 
             /* If there's only one GLSL shader, mark it separable so
              * inputs and outputs aren't eliminated.
@@ -731,7 +791,7 @@ main(int argc, char **argv)
                     glDeleteProgram(prog);
                     free(text);
                 }
-            } else if (type == TYPE_CORE || type == TYPE_COMPAT) {
+            } else if (type == TYPE_CORE || type == TYPE_COMPAT || type == 
TYPE_ES) {
                 GLuint prog = glCreateProgram();
 
                 for (unsigned i = 0; i < num_shaders; i++) {
@@ -784,6 +844,7 @@ main(int argc, char **argv)
 
         eglDestroyContext(egl_dpy, compat_ctx);
         eglDestroyContext(egl_dpy, core_ctx);
+        eglDestroyContext(egl_dpy, es_ctx);
         eglReleaseThread();
 
         clock_gettime(CLOCK_THREAD_CPUTIME_ID, &end);
-- 
2.14.3

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to