On Sun, Jan 28, 2018 at 11:24 AM, Rob Clark <robdcl...@gmail.com> wrote: > On Sat, Jan 27, 2018 at 9:07 PM, Matt Turner <matts...@gmail.com> wrote: >> On Sat, Jan 27, 2018 at 4:08 PM, Rob Clark <robdcl...@gmail.com> wrote: >>> On Sat, Jan 27, 2018 at 7:02 PM, Matt Turner <matts...@gmail.com> wrote: >>>> On Sat, Jan 27, 2018 at 10:06 AM, Rob Clark <robdcl...@gmail.com> wrote: >>>>> Signed-off-by: Rob Clark <robdcl...@gmail.com> >>>>> --- >>>>> run.c | 12 ++++++++++++ >>>>> 1 file changed, 12 insertions(+) >>>>> >>>>> diff --git a/run.c b/run.c >>>>> index 69fe23d..20a0a6a 100644 >>>>> --- a/run.c >>>>> +++ b/run.c >>>>> @@ -520,6 +520,18 @@ main(int argc, char **argv) >>>>> }; >>>>> EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT, >>>>> attribs); >>>>> + >>>>> + if (core_ctx == EGL_NO_CONTEXT) { >>>>> + static const EGLint attribs_31[] = { >>>>> + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, >>>>> + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR, >>>> >>>> Profiles are only introduced in v3.2. I can't see how this can work. >>>> >>> >>> entirely possible by accident.. not quite sure when shader-db started >>> asking for 3.2 core profile, but that broke things for freedreno (and >>> this patch "fixed" things) >> >> Must have never worked. run.c created core profiles from its inception. > > Hmm, I could be wrong then.. I *thought* glsl 140 shaders worked at some > point. > > So then, how *does* one create a 3.1 core context? Since atm compat > context only exposes 3.0. >
Hmm, ok, actually removing those two lines might actually be working. But from somewhere (libepoxy?) I'm getting an error "Couldn't find current GLX or EGL context.".. BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev