On Sat, Jan 27, 2018 at 9:07 PM, Matt Turner <matts...@gmail.com> wrote: > On Sat, Jan 27, 2018 at 4:08 PM, Rob Clark <robdcl...@gmail.com> wrote: >> On Sat, Jan 27, 2018 at 7:02 PM, Matt Turner <matts...@gmail.com> wrote: >>> On Sat, Jan 27, 2018 at 10:06 AM, Rob Clark <robdcl...@gmail.com> wrote: >>>> Signed-off-by: Rob Clark <robdcl...@gmail.com> >>>> --- >>>> run.c | 12 ++++++++++++ >>>> 1 file changed, 12 insertions(+) >>>> >>>> diff --git a/run.c b/run.c >>>> index 69fe23d..20a0a6a 100644 >>>> --- a/run.c >>>> +++ b/run.c >>>> @@ -520,6 +520,18 @@ main(int argc, char **argv) >>>> }; >>>> EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT, >>>> attribs); >>>> + >>>> + if (core_ctx == EGL_NO_CONTEXT) { >>>> + static const EGLint attribs_31[] = { >>>> + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, >>>> + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR, >>> >>> Profiles are only introduced in v3.2. I can't see how this can work. >>> >> >> entirely possible by accident.. not quite sure when shader-db started >> asking for 3.2 core profile, but that broke things for freedreno (and >> this patch "fixed" things) > > Must have never worked. run.c created core profiles from its inception.
Hmm, I could be wrong then.. I *thought* glsl 140 shaders worked at some point. So then, how *does* one create a 3.1 core context? Since atm compat context only exposes 3.0. BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev