On 12 April 2017 at 20:34, Constantine Kharlamov <hi-an...@yandex.ru> wrote:

>> I suspect this breaks because r600 more often fails to
>> compile some shaders,
>> and the hw requires a fragment shader and we use the empty one as a
>> fallback in that case.
>
> Ok, that wasn't obvious, I running the system with the patchset on HD5730, 
> including
> piglit testing — so far is fine.
>
If in doubt ask the bug reporter(s) to test a patch on their machines.

-Emil
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