On 2017.04.10 at 22:48 +0200, Marek Olšák wrote: > Pushed the series, thanks! > > Marek > > On Mon, Apr 10, 2017 at 10:04 PM, Constantine Kharlamov > <hi-an...@yandex.ru> wrote: > > The idea is taken from radeonsi. The code mostly was already checking for > > null > > pixel shader, so little checks had to be added. > > > > Interestingly, acc. to testing with GTAⅣ, though binding of null shader > > happens > > a lot at the start (then just stops), but draw_vbo() never actually sees > > null > > ps. > > > > v2: added a check I missed because of a macros using a prefix to choose > > a shader.
This commit causes ring 0 stalls on r600: https://bugs.freedesktop.org/show_bug.cgi?id=100663 -- Markus _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev