On Wed, Apr 12, 2017 at 4:44 PM, Markus Trippelsdorf
<mar...@trippelsdorf.de> wrote:
> On 2017.04.10 at 22:48 +0200, Marek Olšák wrote:
>> Pushed the series, thanks!
>>
>> Marek
>>
>> On Mon, Apr 10, 2017 at 10:04 PM, Constantine Kharlamov
>> <hi-an...@yandex.ru> wrote:
>> > The idea is taken from radeonsi. The code mostly was already checking for 
>> > null
>> > pixel shader, so little checks had to be added.
>> >
>> > Interestingly, acc. to testing with GTAⅣ, though binding of null shader 
>> > happens
>> > a lot at the start (then just stops), but draw_vbo() never actually sees 
>> > null
>> > ps.
>> >
>> > v2: added a check I missed because of a macros using a prefix to choose
>> > a shader.
>
> This commit causes ring 0 stalls on r600:
> https://bugs.freedesktop.org/show_bug.cgi?id=100663

Thanks, I reverted the commit.

Marek
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