On Wed, Apr 12, 2017 at 4:44 PM, Markus Trippelsdorf <mar...@trippelsdorf.de> wrote: > On 2017.04.10 at 22:48 +0200, Marek Olšák wrote: >> Pushed the series, thanks! >> >> Marek >> >> On Mon, Apr 10, 2017 at 10:04 PM, Constantine Kharlamov >> <hi-an...@yandex.ru> wrote: >> > The idea is taken from radeonsi. The code mostly was already checking for >> > null >> > pixel shader, so little checks had to be added. >> > >> > Interestingly, acc. to testing with GTAⅣ, though binding of null shader >> > happens >> > a lot at the start (then just stops), but draw_vbo() never actually sees >> > null >> > ps. >> > >> > v2: added a check I missed because of a macros using a prefix to choose >> > a shader. > > This commit causes ring 0 stalls on r600: > https://bugs.freedesktop.org/show_bug.cgi?id=100663
Thanks, I reverted the commit. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev