I agree that providing refunds for inaccessible apps would be a good policy, 
but I accept that there would have to be some limitations. Firstly, sometimes 
what one person says is inaccessible, another person claims is accessible. 
Sometimes things are only accessible once you learn how to use them. Secondly, 
accessibility is often a matter of degree, not a matter of absolutes. Thirdly, 
what if a developer makes his or her app accessible after a user has received a 
refund, will they then have to pay again? Fourthly, Apple doesn't know whether 
we really are blind or not, and only takes us at our word. This means that the 
whole process is vulnerable to abuse, and I'm not surprised Apple makes these 
decisions on a case-by-case basis, rather than a simple blanket policy that 
anyone can have a refund if they say the app is inaccessible. One thing in 
particular I imagine they look at, and rightly so, is how frequently you 
request a refund on this basis. I imagine if it's a one off, or if you buy lots 
of apps without asking for refunds, they'll be more happy to refund the money. 
If, however, you frequently ask for refunds they might be reluctant. Especially 
if it's an expensive app, I think it's probably prudent to contact the 
developer first or make some other enquiries to check whether the app is 
accessible before purchasing it.

With regard to making accessibility mandatory, I agree with Josh de Lioncourt 
from Maccessibility.net that it's not a good idea. Do you want it to be 
mandatory that apps are accessible only for people who are blind or have low 
vision, or for anyone with a disability? Clearly it would be discriminatory to 
make them accessible for people who are blind or have low vision, but not for 
people with other disabilities. If they are to be accessible to people whatever 
their disability, do you realise how many apps we use on  a day-to-day basis 
would fail this test? There are plenty of apps we use – e.g. audio games, 
braille typing apps etc – which would not be accessible to people who are deaf 
or have other disabilities. It would be extremely difficult, if not impossible, 
for a blind developer, for instance, to make their audio game accessible to 
deaf people. Moreover, there are plenty of mainstream apps, and I'm thinking 
here particularly of games, which it would just be impossible to make 
completely accessible for someone who is blind. Many games require just too 
much speed in hand-eye coordination for a blind person to use; and in many 
instances it wouldn't be worth making these apps accessible. Sometimes, sadly, 
it's just not possible for someone who is blind to do the same things as 
someone who can see. In these instances, we're better off with a specialised 
solution rather than making the mainstream app accessible.

Then there are other problems with mandatory accessibility. What would the 
standard of accessibility be? Does every single feature need to be accessible, 
or only some, or only most? Does it need to be blind user friendly, or only 
possible to use? What happens if one blind person says the app is accessible, 
but another says it's not accessible? Can you imagine how much the app approval 
process would be slowed down if every single app and update needed to be 
thoroughly tested by a VoiceOver user? Developers already complain that Apple 
is slow in approving apps. But it wouldn't just have to be tested by a 
VoiceOver user, it would also need to be tested by deaf users, people with 
motor disabilities etc. 

This is not to say that the process couldn't be improved. I think we could find 
a middle road. I suspect that the best solution would simply be for Apple to 
allow demos of any app in the App Store. If we could simply test an app before 
buying it, we wouldn't have this problem. Moreover, this solution would likely 
be welcomed by both users and developers. 

Nic

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