Is the limit for registering servers in the new system going to be the same
as with the current one (100 servers)?

Also providing there is a limit at all will the limit be global (per
account) or per game?



On Thu, Feb 6, 2014 at 2:05 PM, Fletcher Dunn
<[email protected]>wrote:

>  Oops, sorry.  That's a work in progress and shouldn't have blocked
> anybody.  I'll fix that now.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Chris Oryschak
> *Sent:* Thursday, February 06, 2014 10:50 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Important changes to TF2 coming soon
>
>
>
> account : not logged in  (In order to log into your gameserver account,
> you need to confirm that you have ready the latest policy.
>
> See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513for 
> more information.)
>
>
>
> How do i confirm?  The new method isn't being pushed out till the next
> update?  Also there is a typo "ready".
>
>
>
>
>
>
>
> On Thu, Feb 6, 2014 at 12:04 PM, Valentin G. <[email protected]> wrote:
>
> That's how we have always done it, and Fletcher said this is pretty
> much how it should be done. Players don't get matched to a 24/24
> server even if there are hidden slots.
>
>
> On Thu, Feb 6, 2014 at 5:50 PM, Peter Jerde <[email protected]> wrote:
> > Quickplay will still respect sv_visiblemaxplayers, right? So if we run a
> 32-slot server with visiblemaxplayers at 24, quickplay would never give us
> a 25th player?
> >
> > Thus, if we use SourceMods "sm_reserve_type 0" -- which only kicks
> non-slot-holding-players AS THEY TRY TO JOIN into a "full" server via
> console -- that would meet the new criteria? Quickplay would never try to
> stuff a player into a reserved slot, and Sourcemod would never kick a
> player who's already playing, only those trying to join via console.
> >
> > As it has been mentioned by others, it sounds like this would be very
> hard to enforce, as someone from Valve would have to manually investigate
> reports of violators. We still want to play by the rules, though, and the
> more I think about it I agree with the rationale -- if you've been matched
> to a server which then seemingly at random kicks you for "Slot Reservation"
> that is indeed a bad player experience. (Though one which has certainly
> encouraged some of our players to donate to us).
> >
> >  - Peter
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