That's how we have always done it, and Fletcher said this is pretty
much how it should be done. Players don't get matched to a 24/24
server even if there are hidden slots.

On Thu, Feb 6, 2014 at 5:50 PM, Peter Jerde <[email protected]> wrote:
> Quickplay will still respect sv_visiblemaxplayers, right? So if we run a 
> 32-slot server with visiblemaxplayers at 24, quickplay would never give us a 
> 25th player?
>
> Thus, if we use SourceMods "sm_reserve_type 0" -- which only kicks 
> non-slot-holding-players AS THEY TRY TO JOIN into a "full" server via console 
> -- that would meet the new criteria? Quickplay would never try to stuff a 
> player into a reserved slot, and Sourcemod would never kick a player who's 
> already playing, only those trying to join via console.
>
> As it has been mentioned by others, it sounds like this would be very hard to 
> enforce, as someone from Valve would have to manually investigate reports of 
> violators. We still want to play by the rules, though, and the more I think 
> about it I agree with the rationale -- if you've been matched to a server 
> which then seemingly at random kicks you for "Slot Reservation" that is 
> indeed a bad player experience. (Though one which has certainly encouraged 
> some of our players to donate to us).
>
>  - Peter
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