It was crap anyway really. Make a new server put fakeplayers on it and you are the top. Doesn't matter how overloaded or otherwise laggy the server might be.
On Thu, Feb 6, 2014 at 10:16 AM, E. Olsen <[email protected]> wrote: > I've been saying for some time that adding "community stamps" to the > system (that would work in a similar way to the map stamps) would be a nice > way to give back to communities who have been supporting the game for a > long time. ;-) > > As for the reserved slot thing - I can see it from Valve's point of view, > but I still think it's misguided and asking a bit much. You don't reward > people who are financially supporting your infrastructure by telling them > they have to stand in line to use the very hardware they're paying for. > We've been using reserved slots this way for 6 years now, with nary a > complaint (and rarely a kick, since we keep two slots hidden for supporters > to direct connect to). > > At any rate - unless/until the "Valve servers by default" is changed to > simply the "best server matching the search criteria", then the trickle of > traffic quickplay will send community servers makes the whole discussion > moot. It also saddens me that the whole "server scoring system" has been > thrown out - it seemed like such an elegant way to allow the best servers > to rise to the top. > > I hope you guys realize how hard you're making it for community servers to > survive in the long-term, and find a better "middle ground" than this. > > > On Thu, Feb 6, 2014 at 8:23 AM, ED-E <[email protected]> wrote: > >> I don't want to turn off some of my wacky features (most of them >> cosmetic, some of them not) and some even useful features (like SMAC, AFK >> Manager, Sniper/Spy limits on blue on certain cp/pl attack maps) to obey >> all the strict rules of Quickplay, just to run a moderated vanilla server >> for Valve for free. >> >> >> >> Since this announcement was again a straight forward "Deal with it" >> message with no discussion (at least here with participation from Valve) >> beforehand, I go on to remove my servers from it. We are a little community >> with mostly custom servers, so it really doesn't matter for us or Valve to >> give a f.... >> >> >> >> However I suggest Valve to help the other server owner who provide a >> moderated vanilla experience to find a way to compensate them. Like players >> who have these servers in their favorites (and play on them) to share even >> a small monthly income to help these owners (like you do for hat/map >> makers). On the long rung it's probably cheaper for you (overall) and an >> even a better experience for new players. >> >> >> >> Kind regards >> >> ED-E >> >> >> >> >> >> *Von:* [email protected] [mailto: >> [email protected]] *Im Auftrag von *Doctor McKay >> *Gesendet:* Donnerstag, 06. Februar 2014 09:37 >> *An:* Half-Life dedicated Win32 server mailing list >> *Betreff:* Re: [hlds] Important changes to TF2 coming soon >> >> >> >> An update has been released. >> >> >> >> - Removed the ability for servers to kick arbitrary players >> >> >> >> >> Dr. McKay >> >> www.doctormckay.com >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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