And another question :P 'Once you have a gameserver login token, you can specify your login credentials on a Source engine server by executing this console command sometime before it loads the first map: sv_setsteamaccount <login token>"
Does this mean adding it to the server.cfg file is too late? On Thu, Feb 6, 2014 at 3:21 PM, Tony Paloma <[email protected]> wrote: > The IGameServersService/GetServerIPsBySteamID API can be used for this. > The server_steamids parameter is an array of steam IDs, so pass them in > like: > > > http://api.steampowered.com/IGameServersService/GetServerIPsBySteamID/v0001?key=keyhere&server_steamids[0]=85568392920039425 > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *1nsane > *Sent:* Thursday, February 06, 2014 11:57 AM > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Important changes to TF2 coming soon > > > > Will we be able to see which token is assigned to which ip once the > interface for managing steam game servers is up? > > This can't be done with the current TF2 registration system far as I > recall. > > > > On Thu, Feb 6, 2014 at 2:51 PM, Fletcher Dunn <[email protected]> > wrote: > > The two accounts (Steam vs TF) currently serve different purposes. So for > now you can just your Steam account for favorites migration, but not your > TF account, which is currently only needed for quickplay. Eventually that > won't work when we delete the TF accounts, so if you want to run with > options not allowed in quickplay, you'll just need to opt out of > quickplay. The FAQ article explains how. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Silencio Delgato > *Sent:* Thursday, February 06, 2014 11:44 AM > > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Important changes to TF2 coming soon > > > > Will I be able to link non-quickplay servers to my account without > disqualifying or nuking my account/my other servers? I like the idea of > linking my non-QP server to my account to take advantage of the favorites > functionality, but this server is not (and most likely never will be) > eligible for QP as it runs a custom map and a few other things like res > slots. If I link this server, will this or my other QP eligible servers be > banned from TF2? > > > > On Thu, Feb 6, 2014 at 11:27 AM, Fletcher Dunn < > [email protected]> wrote: > > Resetting token is planned if not already implemented. > > > > We don't have anything planned to transfer server ownership at the moment. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Denis Eliseev > *Sent:* Thursday, February 06, 2014 11:25 AM > > > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Important changes to TF2 coming soon > > > > Will here be a way to transfer servers between accounts? Also, will here > be a way to re-generate access token for existing server? > > > > 06.02.2014, 23:16, "Fletcher Dunn" <[email protected]>: > > Max 50 steam gameserver accounts per user account. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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