Oops, sorry. That's a work in progress and shouldn't have blocked anybody. I'll fix that now.
From: [email protected] [mailto:[email protected]] On Behalf Of Chris Oryschak Sent: Thursday, February 06, 2014 10:50 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important changes to TF2 coming soon account : not logged in (In order to log into your gameserver account, you need to confirm that you have ready the latest policy. See https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 for more information.) How do i confirm? The new method isn't being pushed out till the next update? Also there is a typo "ready". On Thu, Feb 6, 2014 at 12:04 PM, Valentin G. <[email protected]<mailto:[email protected]>> wrote: That's how we have always done it, and Fletcher said this is pretty much how it should be done. Players don't get matched to a 24/24 server even if there are hidden slots. On Thu, Feb 6, 2014 at 5:50 PM, Peter Jerde <[email protected]<mailto:[email protected]>> wrote: > Quickplay will still respect sv_visiblemaxplayers, right? So if we run a > 32-slot server with visiblemaxplayers at 24, quickplay would never give us a > 25th player? > > Thus, if we use SourceMods "sm_reserve_type 0" -- which only kicks > non-slot-holding-players AS THEY TRY TO JOIN into a "full" server via console > -- that would meet the new criteria? Quickplay would never try to stuff a > player into a reserved slot, and Sourcemod would never kick a player who's > already playing, only those trying to join via console. > > As it has been mentioned by others, it sounds like this would be very hard to > enforce, as someone from Valve would have to manually investigate reports of > violators. We still want to play by the rules, though, and the more I think > about it I agree with the rationale -- if you've been matched to a server > which then seemingly at random kicks you for "Slot Reservation" that is > indeed a bad player experience. (Though one which has certainly encouraged > some of our players to donate to us). > > - Peter > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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