Perhaps with first-person shooters something could be done, but games
in the role-playing, fighting and real-time strategy genres cannot be
made accessible unless accessibility is built in from the ground up.

On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi I disagree with the statement it is not possible to make main stream
> games accessible, I think the audio Quake project proves that you can take
> a
> main stream game and make it accessible , unfortunately the sad truth of it
> is that to the companies that make these games , the money it would cost
> them to add in accessibility features would be a lot more than the extra
> games they would sell because of the  added accessibility.  I did hear that
> there was a chance that Microsoft may build in there text to speech
> narrator
> to the xBox, but again I would imagine this would be unlikely to work with
> games as the developers of these games would need to write there games
> differently to allow screen readers to interact with them, like many
> mainstream games on the iPhone don't work with screen readers.  So I'm
> afraid to say that I don't think main stream developers will ever make an
> audio game, the best we could ever hope for is slightly more accessibility
> ,
> but the fact they are all so heavily driven by huge profits I can't see
> that
> happening and like others have said I see the best audio games  coming from
> either our own excellent audio game programmers or indy developers.
>
> Paul
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
> Sent: 25 October 2016 13:01
> To: Gamers Discussion list
> Subject: Re: [Audyssey] memory
>
> No, actually, there is not a way to make current mainstream games
> accessible, unless, of course, they already have accessibility
> features built in.
>
> It does not help us (blind folks), but all of Relic Entertainment's
> games provide subtitles for all spoken dialogue in their games,
> starting with Company of Heroes and onward.
>
> If we want accessible games, we are going to have to find a way to
> convince a mainstream developer, i.e. any company that develops
> mainstream games, to take a crack at creating something for us. But,
> and here is the thing, it has to be presented in such a way that they
> will be able to make a profit, i.e. we (the blind community) have to
> be willing to pay for it and not complain how it is not free to play.
>
> On 10/25/16, lenron brown <lenro...@gmail.com> wrote:
>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>> So if they was away for narator to pull the text from games we would
>> be golden. I still love my consoles even though you can get a lot of
>> the same games for computers. My comp only has 6 gb of ram and
>> probably not the best graphics card anyways. All I have ever really
>> wanted is for main stream games to be accessible and I am sure there
>> is away to do this.
>>
>> On 10/25/16, dark <d...@xgam.org> wrote:
>>> Sadly "just having the sounds turned into pictures"  is easier said than
>>> done, likewise I doubt game stop (which I assume is rather like game
>>> station
>>>
>>> is over here in the Uk), would stock independently produced games.
>>>
>>> If there was an audiogames console, the plane fact is only blind people
>>> would buy it and it's doubtful anyone would develop games with graphics
>>> for
>>>
>>> it. Plus, to be brutally honest, why should I pay for additional
>>> hardware
>>> when I already have a computer and an Iphone that can play games no
>>> problem?
>>> When a sighted person buys a games consoles, there are lots of games
>>> that
>>> won't! be available on their pc, or mac or whatever, however as a blind
>>> person that is not the case, and I don't think you could find a
>>> dedicated
>>> list of developers willing to write games for a new platform when they
>>> could
>>>
>>> already develop games for Windows pc, Ios, or even Mac or Android and
>>> know
>>> they'd have a dedicated pool of users who already have the hardware and
>>> inclination to buy their games without laying out additional costs.
>>>
>>> Developing audiogames for actual graphical consoles like the playstation
>>> or
>>>
>>> xbox might be a possibility, though even there you have the problem of
>>> firstly how a blind person accesses the text in the game with no
>>> software
>>> or os based synthesisers (I have heard importing of things like sapi
>>> onto
>>> Xbox and ps4 has been tried but I'm not sure how it went), also
>>> manifestly
>>> you have the problem that only some blind users will have consoles, and
>>> of
>>> the potential sighted users of games consoles it's uncertain how many
>>> would
>>>
>>> buy an audiogame anyway making development of it worth while.
>>>
>>> Game consoles come from a time when most people didn't own computers,
>>> and
>>> when the dedicated processing power  and potentials of the hardware was
>>> far
>>>
>>> more than a similar computer system. That however is fading these days
>>> no
>>> longer the case, most people already own a computer or smart phone and
>>> can
>>> play games on it, indeed I've heard steam (irritating as it is for their
>>> lack of access), called the next step in consoles, ie, a virtual os that
>>> doesn't come with any hardware at all but runs on the user's own
>>> existing
>>> devices.
>>>
>>>
>>> So bottom line, I don't really think a console for the blind would work
>>> at
>>> all, at most it'd mean laying out  extra expense for a few users and for
>>> developers to write for a platform with potentially even less users than
>>> normal, and it's even less likely that such a console would be picked up
>>> by
>>>
>>> sighted people.
>>>
>>> Better focus on platforms everyone! has access too than try to create
>>> another, heck look at the interest by sighted players in games like
>>> pappasangre on the Iphone.
>>>
>>> all the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>>
>>
>>
>> --
>> Lenron Brown
>> Cell: 985-271-2832
>> Skype: ron.brown762
>>
>> ---
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>>
>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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