Perhaps with first-person shooters something could be done, but games in the role-playing, fighting and real-time strategy genres cannot be made accessible unless accessibility is built in from the ground up.
On 10/27/16, Paul Lemm <paul.lem...@gmail.com> wrote: > Hi I disagree with the statement it is not possible to make main stream > games accessible, I think the audio Quake project proves that you can take > a > main stream game and make it accessible , unfortunately the sad truth of it > is that to the companies that make these games , the money it would cost > them to add in accessibility features would be a lot more than the extra > games they would sell because of the added accessibility. I did hear that > there was a chance that Microsoft may build in there text to speech > narrator > to the xBox, but again I would imagine this would be unlikely to work with > games as the developers of these games would need to write there games > differently to allow screen readers to interact with them, like many > mainstream games on the iPhone don't work with screen readers. So I'm > afraid to say that I don't think main stream developers will ever make an > audio game, the best we could ever hope for is slightly more accessibility > , > but the fact they are all so heavily driven by huge profits I can't see > that > happening and like others have said I see the best audio games coming from > either our own excellent audio game programmers or indy developers. > > Paul > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones > Sent: 25 October 2016 13:01 > To: Gamers Discussion list > Subject: Re: [Audyssey] memory > > No, actually, there is not a way to make current mainstream games > accessible, unless, of course, they already have accessibility > features built in. > > It does not help us (blind folks), but all of Relic Entertainment's > games provide subtitles for all spoken dialogue in their games, > starting with Company of Heroes and onward. > > If we want accessible games, we are going to have to find a way to > convince a mainstream developer, i.e. any company that develops > mainstream games, to take a crack at creating something for us. But, > and here is the thing, it has to be presented in such a way that they > will be able to make a profit, i.e. we (the blind community) have to > be willing to pay for it and not complain how it is not free to play. > > On 10/25/16, lenron brown <lenro...@gmail.com> wrote: >> Steam pisses me off majorly. The xbox one and ps4 are both accessible. >> So if they was away for narator to pull the text from games we would >> be golden. I still love my consoles even though you can get a lot of >> the same games for computers. My comp only has 6 gb of ram and >> probably not the best graphics card anyways. All I have ever really >> wanted is for main stream games to be accessible and I am sure there >> is away to do this. >> >> On 10/25/16, dark <d...@xgam.org> wrote: >>> Sadly "just having the sounds turned into pictures" is easier said than >>> done, likewise I doubt game stop (which I assume is rather like game >>> station >>> >>> is over here in the Uk), would stock independently produced games. >>> >>> If there was an audiogames console, the plane fact is only blind people >>> would buy it and it's doubtful anyone would develop games with graphics >>> for >>> >>> it. Plus, to be brutally honest, why should I pay for additional >>> hardware >>> when I already have a computer and an Iphone that can play games no >>> problem? >>> When a sighted person buys a games consoles, there are lots of games >>> that >>> won't! be available on their pc, or mac or whatever, however as a blind >>> person that is not the case, and I don't think you could find a >>> dedicated >>> list of developers willing to write games for a new platform when they >>> could >>> >>> already develop games for Windows pc, Ios, or even Mac or Android and >>> know >>> they'd have a dedicated pool of users who already have the hardware and >>> inclination to buy their games without laying out additional costs. >>> >>> Developing audiogames for actual graphical consoles like the playstation >>> or >>> >>> xbox might be a possibility, though even there you have the problem of >>> firstly how a blind person accesses the text in the game with no >>> software >>> or os based synthesisers (I have heard importing of things like sapi >>> onto >>> Xbox and ps4 has been tried but I'm not sure how it went), also >>> manifestly >>> you have the problem that only some blind users will have consoles, and >>> of >>> the potential sighted users of games consoles it's uncertain how many >>> would >>> >>> buy an audiogame anyway making development of it worth while. >>> >>> Game consoles come from a time when most people didn't own computers, >>> and >>> when the dedicated processing power and potentials of the hardware was >>> far >>> >>> more than a similar computer system. That however is fading these days >>> no >>> longer the case, most people already own a computer or smart phone and >>> can >>> play games on it, indeed I've heard steam (irritating as it is for their >>> lack of access), called the next step in consoles, ie, a virtual os that >>> doesn't come with any hardware at all but runs on the user's own >>> existing >>> devices. >>> >>> >>> So bottom line, I don't really think a console for the blind would work >>> at >>> all, at most it'd mean laying out extra expense for a few users and for >>> developers to write for a platform with potentially even less users than >>> normal, and it's even less likely that such a console would be picked up >>> by >>> >>> sighted people. >>> >>> Better focus on platforms everyone! has access too than try to create >>> another, heck look at the interest by sighted players in games like >>> pappasangre on the Iphone. >>> >>> all the best, >>> >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> Lenron Brown >> Cell: 985-271-2832 >> Skype: ron.brown762 >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the > list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Justin M. Jones, M.A. > atreides...@gmail.com > (254) 624-9155 > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.