Frankly, I do not understand the need for something like this. Games yes, but a gaming console? What would be the point? I am asking out of genuine curiosity and not to be contrary.
On 10/23/16, The Life of Z <[email protected]> wrote: > I wonder how we could work together to get this concept off the ground. I > know that I'm not a game creator but I had a sweet idea like you about the > game console for the Blind. I wish their was a way we could jumpstart this > intresting thing. I wonder why people aren't intrested in furthering the > Blind in life? It seems like other disabilities get more help in things of > life sometimes. I know this has nothing to do with games, but if somebody > with sight or a wheelchair bound veteran would've had this concept, > everybody and their parents would back them. I'm just speaking my mind for > once. Play on playas. > > On Oct 21, 2016 11:40 AM, "Travis Siegel" <[email protected]> wrote: > > No it wouldn't cost much at all. I've already tried to fly this concept, > and got turned down flat by most developers I approached. They['re just > not interested. <sigh> > > Using a raspberry pi as the heart, it would be a trivial matter to build a > menuing system, pack the sd card full of every kind of game imaginable, and > sell the thing for a hundred bucks or so, and still make a bit of a proffit > (admittedly, not much, but still ...) The problem is tht you'll need games > for the thing, and since it uses an arm processor (the same line as the > iPhones) folks just don't want to port their windows apps to the arm > processor, even though, in some cases it's as simple as recompiling with a > different mainstream compiler. I thought about going ahead and making an > sd card with all the stuff I could find and port on my own, then just sell > the sd card for a few bucks more to cover costs than anything else, and I > may still do that, but without ports of things like rsgames game client, > and a bit more sound variety, folks aren't going to be much interested in > it. > > (Just for reference) > > This is my second attempt to float the idea of a gaming console for the > blind, the first attempt was several years ago using a small credit card > sized computer from parallax, and although initially folks said they were > interested, once the capabilities of the chip were discussed, they all gave > it up as a bad idea, because it wasn't on par with modern windows systems. > (well duh), that's the whole point of a gaming console. But anyway, that's > it in a nutshell. > > > > On 10/20/2016 6:38 PM, The Life of Z wrote: > >> Thanks Dark that' is some incouragement. Maybe I'll be able to play it >> aafter allWWWell, that was an intresting post. I think the reason why >> developers don't make any game additions for the sighted is because of X >> box 1 and playstatttion 4. I had an idea for a console for the blind >> but >> I don't know how to get it off the ground. It would be like a game >> console >> like and x--box or playstation except it could handle games for the >> blind. >> I'd even have a li'l button tthat you could press to have a visual >> display >> just incase you had sighted family or friends that wanted to play with >> you. >> Of courrse, if I got some developers to help me bbbuild the thing, it >> would >> probably cost a bunch like everything made fffor us blind people. >> Somtimesss I hate that. >> >> On Oct 20, 2016 11:43 AM, "Travis Siegel" <[email protected]> wrote: >> >> You're likely to get a lot of responses to these questions, but I'll >> chime >>> in anyway. >>> >>> To answer the first question. >>> >>> No, it doesn't take as much room for a game for the visually impaired as >>> it does for a sighted gamer. The reason being, although sounds can be >>> large, (especially high-quality ones), you don't have to deal with >>> graphics, which can eat considerably more space. My son is always >>> buying >>> the newest games, and these days, they're almost always several >>> gigabytes >>> in size. I have yet to see an audio game that packs that big of a >>> punch, >>> though I'm not exactly an expert on audio games for the blind, >>> considering >>> I'm not a fan of windows, and only recently got another windows machine >>> which I have done without for more than 10 years. On the other hand, >>> I'm >>> quite a bit puzzled why absolutely no attempt is made by folks who make >>> blind games to make them sighted friendly. Admittedly,it would take >>> extra >>> work, and in some cases, it might be more work than it's worth, but in >>> general, when a game is made for the blind community, nothing is done to >>> the game to make it be playable by sighted gamers. >>> >>> Sometimes, the effort is so minimal, it is laughable, and yet, >>> developers >>> of blind games do the very thing they accuse the sighted world of doing >>> to >>> us. <shrug> I have never released a product that wasn't usable by both >>> sighted and blind users alike, though again, I haven't been doing >>> anything >>> at all in the windows world for more than 10 years, and most of the >>> freelance work I do has nothing to do with blind folks at all, but >>> that's >>> beside the point. I find it frustrating sometimes when I download a >>> shiny >>> new game to play, only to find that my wife and children can't enjoy the >>> game with me, because there is no attempt made to give the sighted world >>> any interface at all. Case in point, rs games. Except for the sounds, >>> there's absolutely no reason whatsoever why the client can't have the >>> text >>> written on the screen right along with the spoken text. Instead, the >>> sighted folks have to use the web interface wich is so plain, they don't >>> even want to bother with it. >>> >>> I've been a web developer for roughly 20 years, and honestly, it's not >>> hard to make web sites presentable to the sighted as well as the blind >>> if >>> it's done correctly. Yes, you'll need a sighted person to look at the >>> thing, and say things like, move the graphic to the other side of the >>> text, >>> or why does that link not have a picture, but it's not a difficult >>> process. >>> >>> As for the rest of your questions, I'll leave those for others, as I've >>> gotten badly off topic with this post, and while I could rant for >>> several >>> pages, it's not helpful to do so, so I'll stop here, with the >>> expectation >>> that I'll get blasted 3 ways from sunday for daring to speak such >>> blastphemy, and discussions of how hard and time consuming it would be >>> to >>> make things usable by the sighted. I don't mean full out graphics with >>> full >>> motion video and such, but just a little effort put into maybe having a >>> few >>> pictures, (or as pointed about rsgames client,) just adding text instead >>> of >>> having speech only. It's not hard, and it allows friends and family to >>> play along, even if it's not the best experience in the world for them. >>> >>> >>> >>> On 10/19/2016 12:53 PM, The Life of Z wrote: >>> >>> I have a question for you guys. Does it take a lot more memory for games >>>> for the blind to be created or is it about the same as a game for the >>>> sighted world? My second question is does it take up a lot of space for >>>> all >>>> you gamers out their who have PC computers? My third and final question >>>> is >>>> this: is their a gamers page on youtube for the blind gamer like >>>> myself? >>>> Thanks list. >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>>> >>>> >>> --- >>> This email has been checked for viruses by Avast antivirus software. >>> https://www.avast.com/antivirus >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >>> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > > --- > This email has been checked for viruses by Avast antivirus software. > https://www.avast.com/antivirus > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected] > g. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Justin M. 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