No it wouldn't cost much at all. I've already tried to fly this concept, and got turned down flat by most developers I approached. They['re just not interested. <sigh>

Using a raspberry pi as the heart, it would be a trivial matter to build a menuing system, pack the sd card full of every kind of game imaginable, and sell the thing for a hundred bucks or so, and still make a bit of a proffit (admittedly, not much, but still ...) The problem is tht you'll need games for the thing, and since it uses an arm processor (the same line as the iPhones) folks just don't want to port their windows apps to the arm processor, even though, in some cases it's as simple as recompiling with a different mainstream compiler. I thought about going ahead and making an sd card with all the stuff I could find and port on my own, then just sell the sd card for a few bucks more to cover costs than anything else, and I may still do that, but without ports of things like rsgames game client, and a bit more sound variety, folks aren't going to be much interested in it.

(Just for reference)

This is my second attempt to float the idea of a gaming console for the blind, the first attempt was several years ago using a small credit card sized computer from parallax, and although initially folks said they were interested, once the capabilities of the chip were discussed, they all gave it up as a bad idea, because it wasn't on par with modern windows systems. (well duh), that's the whole point of a gaming console. But anyway, that's it in a nutshell.


On 10/20/2016 6:38 PM, The Life of Z wrote:
Thanks Dark that' is some incouragement. Maybe I'll be able to play it
aafter allWWWell, that was an intresting post. I think the reason  why
developers don't make any game additions for the sighted is because of X
box 1   and playstatttion 4. I had an idea for a console for the blind but
I don't know how to get it off the ground. It would be like a game console
like and x--box or playstation except it could handle games for the blind.
I'd even have a li'l button tthat you could press to have a visual display
just incase you had sighted family or friends that wanted to play with you.
Of courrse, if I got some developers to help me bbbuild the thing, it would
probably cost a bunch like everything made fffor us blind people.
Somtimesss I hate that.

On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:

You're likely to get a lot of responses to these questions, but I'll chime
in anyway.

To answer the first question.

No, it doesn't take as much room for a game for the visually impaired as
it does for a sighted gamer.  The reason being, although sounds can be
large, (especially high-quality ones), you don't have to deal with
graphics, which can eat considerably more space.  My son is always buying
the newest games, and these days, they're almost always several gigabytes
in size.  I have yet to see an audio game that packs that big of a punch,
though I'm not exactly an expert on audio games for the blind, considering
I'm not a fan of windows, and only recently got another windows machine
which I have done without for more than 10 years.  On the other hand, I'm
quite a bit puzzled why absolutely no attempt is made by folks who make
blind games to make them sighted friendly. Admittedly,it would take extra
work, and in some cases, it might be more work than it's worth, but in
general, when a game is made for the blind community, nothing is done to
the game to make it be playable by sighted gamers.

Sometimes, the effort is so minimal, it is laughable, and yet, developers
of blind games do the very thing they accuse the sighted world of doing to
us. <shrug>  I have never released a product that wasn't usable by both
sighted and blind users alike, though again, I haven't been doing anything
at all in the windows world for more than 10 years, and most of the
freelance work I do has nothing to do with blind folks at all, but that's
beside the point.  I find it frustrating sometimes when I download a shiny
new game to play, only to find that my wife and children can't enjoy the
game with me, because there is no attempt made to give the sighted world
any interface at all.  Case in point, rs games.  Except for the sounds,
there's absolutely no reason whatsoever why the client can't have the text
written on the screen right along with the spoken text.  Instead, the
sighted folks have to use the web interface wich is so plain, they don't
even want to bother with it.

I've been a web developer for roughly 20 years, and honestly, it's not
hard to make web sites presentable to the sighted as well as the blind if
it's done correctly.  Yes, you'll need a sighted person to look at the
thing, and say things like, move the graphic to the other side of the text,
or why does that link not have a picture, but it's not a difficult process.

As for the rest of your questions, I'll leave those for others, as I've
gotten badly off topic with this post, and while I could rant for several
pages, it's not helpful to do so, so I'll stop here, with the expectation
that I'll get blasted 3 ways from sunday for daring to speak such
blastphemy, and discussions of how hard and time consuming it would be to
make things usable by the sighted. I don't mean full out graphics with full
motion video and such, but just a little effort put into maybe having a few
pictures, (or as pointed about rsgames client,) just adding text instead of
having speech only.  It's not hard, and it allows friends and family to
play along, even if it's not the best experience in the world for them.



On 10/19/2016 12:53 PM, The Life of Z wrote:

I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for
all
you gamers out their who have PC computers? My third and final question is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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