I wonder how much it cost to develop Manamon? On 10/25/16, Shaun Everiss <sm.ever...@gmail.com> wrote: > Hmmm I wouldn't run a petition at all. > A recent studdy here has shown these to be feel good things to make us > feel as if we are doing something. > But online petitions are non binding. > Ie you don't have to accept these at all. > They could be spam, and once those sites have your email who knows what > viruses/ spam/ fishing attacks you will then get. > Bottem line, they don't work. > The mainstream market just doesn't want audiogames like that. > At least the big companies. > I work for sonnar interactive, a small new zealand company. > I had a lot of news I posted, and allready on the audiogames forum I see > the post waaaaay down the first page, and by tomorrow it will be off of > that meaning the interest is 0. > Audio games do cost a lot we will need 5000 to 50000 to make things, > 1000 for small game. > So yes it costs a lot to make games not the millions it may cost but > depends what you do and use. > For example, a lot of my sfx are from sound libraries that I pulled of > private servers by others in the audio production industry, some I have > directly pulled from games, others are my own but not many. > It costs a lot to actually buy sfx, and while I have spent about 300 > bucks on royalty free sfx, it is certainly harder to justify the spend > on high quality libraries especially when there is a lot out there. > Voice acters cost, the website, domain, cost, everything for the games > cost so yeah while maybe a little less in the tens to hundreds of > thousands instead of millions I'd like to assure users that things may > not even pan out. > > > > On 26/10/2016 4:07 a.m., Justin Jones wrote: >> I would remind you that developing an audio game is not nearly as >> expensive as a mainstream game. If it cost ten million dollars, then >> yes, it would not be worth the overhead and effort to develop it. I am >> positive that developing an audio game would be a fraction of that >> cost and would not require nearly as much to make a profit from. >> >> In any instance, I have drafted letters to Blizzard, Obsidian >> Entertainment, Bethesda Softworks and Bioware. I have not sent these >> letters as of yet, but I would be willing to do so, if, perhaps, a few >> of you would be willing to take a look/add your signatures. Or, we >> could try and start up a petition to some of these companies to at >> least consider the merits of developing a game. >> >> Thoughts? >> >> On 10/25/16, dark <d...@xgam.org> wrote: >>> Actually in terms of the sort of prophet that mainstream developers want, >>> I >>> >>> don't think there are enough blind people to matter, even if everyond >>> di! >>> buy the game. >>> >>> These people talk in the millions, or at least in the hundreds of >>> thousands, >>> >>> not in the hundreds or at most a couple of thousands that could be had >>> from >>> >>> the accessible games community. >>> >>> On the other hand, indi developers would! recognize the advantage, and >>> also >>> >>> tend to be much more easy to contact given that all the developers for >>> mainstream games are hidden in bunkers somehwere and impossible to talk >>> to, >>> >>> that when games aren't designed by board room committees anyway. >>> >>> So, mainstream no, I don't think it'll happen, but good indi games? most >>> definitely, indeed it already has, and we're likely to see more in the >>> future. >>> >>> All the best, >>> >>> Dark. >>> Due to Btinternet being inconvenient, this email address will not be in >>> use >>> >>> for very long. Please contact me on my other public address, >>> d...@xgam.org. >>> >>> When I have a new private address, I will let everyone know. >>> ----- Original Message ----- >>> From: "Justin Jones" <atreides...@gmail.com> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Tuesday, October 25, 2016 1:01 PM >>> Subject: Re: [Audyssey] memory >>> >>> >>>> No, actually, there is not a way to make current mainstream games >>>> accessible, unless, of course, they already have accessibility >>>> features built in. >>>> >>>> It does not help us (blind folks), but all of Relic Entertainment's >>>> games provide subtitles for all spoken dialogue in their games, >>>> starting with Company of Heroes and onward. >>>> >>>> If we want accessible games, we are going to have to find a way to >>>> convince a mainstream developer, i.e. any company that develops >>>> mainstream games, to take a crack at creating something for us. But, >>>> and here is the thing, it has to be presented in such a way that they >>>> will be able to make a profit, i.e. we (the blind community) have to >>>> be willing to pay for it and not complain how it is not free to play. >>>> >>>> On 10/25/16, lenron brown <lenro...@gmail.com> wrote: >>>>> Steam pisses me off majorly. The xbox one and ps4 are both accessible. >>>>> So if they was away for narator to pull the text from games we would >>>>> be golden. I still love my consoles even though you can get a lot of >>>>> the same games for computers. My comp only has 6 gb of ram and >>>>> probably not the best graphics card anyways. All I have ever really >>>>> wanted is for main stream games to be accessible and I am sure there >>>>> is away to do this. >>>>> >>>>> On 10/25/16, dark <d...@xgam.org> wrote: >>>>>> Sadly "just having the sounds turned into pictures" is easier said >>>>>> than >>>>>> done, likewise I doubt game stop (which I assume is rather like game >>>>>> station >>>>>> >>>>>> is over here in the Uk), would stock independently produced games. >>>>>> >>>>>> If there was an audiogames console, the plane fact is only blind >>>>>> people >>>>>> would buy it and it's doubtful anyone would develop games with >>>>>> graphics >>>>>> for >>>>>> >>>>>> it. Plus, to be brutally honest, why should I pay for additional >>>>>> hardware >>>>>> when I already have a computer and an Iphone that can play games no >>>>>> problem? >>>>>> When a sighted person buys a games consoles, there are lots of games >>>>>> that >>>>>> won't! be available on their pc, or mac or whatever, however as a >>>>>> blind >>>>>> person that is not the case, and I don't think you could find a >>>>>> dedicated >>>>>> list of developers willing to write games for a new platform when >>>>>> they >>>>>> could >>>>>> >>>>>> already develop games for Windows pc, Ios, or even Mac or Android and >>>>>> know >>>>>> they'd have a dedicated pool of users who already have the hardware >>>>>> and >>>>>> inclination to buy their games without laying out additional costs. >>>>>> >>>>>> Developing audiogames for actual graphical consoles like the >>>>>> playstation >>>>>> or >>>>>> >>>>>> xbox might be a possibility, though even there you have the problem >>>>>> of >>>>>> firstly how a blind person accesses the text in the game with no >>>>>> software >>>>>> or os based synthesisers (I have heard importing of things like sapi >>>>>> onto >>>>>> Xbox and ps4 has been tried but I'm not sure how it went), also >>>>>> manifestly >>>>>> you have the problem that only some blind users will have consoles, >>>>>> and >>>>>> of >>>>>> the potential sighted users of games consoles it's uncertain how many >>>>>> would >>>>>> >>>>>> buy an audiogame anyway making development of it worth while. >>>>>> >>>>>> Game consoles come from a time when most people didn't own computers, >>>>>> and >>>>>> when the dedicated processing power and potentials of the hardware >>>>>> was >>>>>> far >>>>>> >>>>>> more than a similar computer system. That however is fading these >>>>>> days >>>>>> no >>>>>> longer the case, most people already own a computer or smart phone >>>>>> and >>>>>> can >>>>>> play games on it, indeed I've heard steam (irritating as it is for >>>>>> their >>>>>> lack of access), called the next step in consoles, ie, a virtual os >>>>>> that >>>>>> doesn't come with any hardware at all but runs on the user's own >>>>>> existing >>>>>> devices. >>>>>> >>>>>> >>>>>> So bottom line, I don't really think a console for the blind would >>>>>> work >>>>>> at >>>>>> all, at most it'd mean laying out extra expense for a few users and >>>>>> for >>>>>> developers to write for a platform with potentially even less users >>>>>> than >>>>>> normal, and it's even less likely that such a console would be picked >>>>>> up >>>>>> by >>>>>> >>>>>> sighted people. >>>>>> >>>>>> Better focus on platforms everyone! has access too than try to create >>>>>> another, heck look at the interest by sighted players in games like >>>>>> pappasangre on the Iphone. >>>>>> >>>>>> all the best, >>>>>> >>>>>> Dark. >>>>>> >>>>>> >>>>>> --- >>>>>> Gamers mailing list __ Gamers@audyssey.org >>>>>> If you want to leave the list, send E-mail to >>>>>> gamers-unsubscr...@audyssey.org. >>>>>> You can make changes or update your subscription via the web, at >>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>> All messages are archived and can be searched and read at >>>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>>> If you have any questions or concerns regarding the management of the >>>>>> list, >>>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>>> >>>>> >>>>> >>>>> -- >>>>> Lenron Brown >>>>> Cell: 985-271-2832 >>>>> Skype: ron.brown762 >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> >>>> >>>> -- >>>> Justin M. Jones, M.A. >>>> atreides...@gmail.com >>>> (254) 624-9155 >>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. >
-- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.