I wonder how much it cost to develop Manamon?

On 10/25/16, Shaun Everiss <sm.ever...@gmail.com> wrote:
> Hmmm I wouldn't run a petition at all.
> A recent studdy here has shown these to be feel good things to make us
> feel as if we are doing something.
> But online petitions are non binding.
> Ie you don't have to accept these at all.
> They could be spam, and once those sites have your email who knows what
> viruses/ spam/ fishing attacks you will then get.
> Bottem line, they don't work.
> The mainstream market just doesn't want audiogames like that.
> At least the big companies.
> I work for sonnar interactive, a small new zealand company.
> I had a lot of news I posted, and allready on the audiogames forum I see
> the post waaaaay down the first page, and by tomorrow it will be off of
> that meaning the interest is 0.
> Audio games do cost a lot we will need 5000 to 50000 to make things,
> 1000 for small game.
> So yes it costs a lot to make games not the millions it may cost but
> depends what you do and use.
> For example, a lot of my sfx are from sound libraries that I pulled of
> private servers by others in the audio production industry, some I have
> directly pulled from games, others are my own but not many.
> It costs a lot to actually buy sfx, and while I have spent about 300
> bucks on royalty free sfx, it is certainly harder to justify the spend
> on high quality libraries especially when there is a lot out there.
> Voice acters cost, the website, domain, cost, everything for the games
> cost so yeah while maybe a little less in the tens to hundreds of
> thousands instead of millions I'd like to assure users that things may
> not even pan out.
>
>
>
> On 26/10/2016 4:07 a.m., Justin Jones wrote:
>> I would remind you that developing an audio game is not nearly as
>> expensive as a mainstream game. If it cost ten million dollars, then
>> yes, it would not be worth the overhead and effort to develop it. I am
>> positive that developing an audio game would be a fraction of that
>> cost and would not require nearly as much to make a profit from.
>>
>> In any instance, I have drafted letters to Blizzard, Obsidian
>> Entertainment, Bethesda Softworks and Bioware. I have not sent these
>> letters as of yet, but I would be willing to do so, if, perhaps, a few
>> of you would be willing to take a look/add your signatures. Or, we
>> could try and start up a petition to some of these companies to at
>> least consider the merits of developing a game.
>>
>> Thoughts?
>>
>> On 10/25/16, dark <d...@xgam.org> wrote:
>>> Actually in terms of the sort of prophet that mainstream developers want,
>>> I
>>>
>>> don't think there are enough blind people to matter, even if everyond
>>> di!
>>> buy the game.
>>>
>>> These people talk in the millions, or at least in the hundreds of
>>> thousands,
>>>
>>> not in the hundreds or at most a couple of thousands that could be had
>>> from
>>>
>>> the accessible games community.
>>>
>>> On the other hand, indi developers would! recognize the  advantage, and
>>> also
>>>
>>> tend to be much more easy to contact given that all the developers for
>>> mainstream games are hidden in bunkers somehwere and impossible to talk
>>> to,
>>>
>>> that when games aren't designed by board room committees anyway.
>>>
>>> So, mainstream no, I don't think it'll happen, but good indi games? most
>>> definitely, indeed it already has, and we're likely to see more in the
>>> future.
>>>
>>> All the best,
>>>
>>> Dark.
>>> Due to Btinternet being inconvenient, this email address will not be in
>>> use
>>>
>>> for very long. Please contact me on my other public address,
>>> d...@xgam.org.
>>>
>>> When I have a new private address, I will let everyone know.
>>> ----- Original Message -----
>>> From: "Justin Jones" <atreides...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, October 25, 2016 1:01 PM
>>> Subject: Re: [Audyssey] memory
>>>
>>>
>>>> No, actually, there is not a way to make current mainstream games
>>>> accessible, unless, of course, they already have accessibility
>>>> features built in.
>>>>
>>>> It does not help us (blind folks), but all of Relic Entertainment's
>>>> games provide subtitles for all spoken dialogue in their games,
>>>> starting with Company of Heroes and onward.
>>>>
>>>> If we want accessible games, we are going to have to find a way to
>>>> convince a mainstream developer, i.e. any company that develops
>>>> mainstream games, to take a crack at creating something for us. But,
>>>> and here is the thing, it has to be presented in such a way that they
>>>> will be able to make a profit, i.e. we (the blind community) have to
>>>> be willing to pay for it and not complain how it is not free to play.
>>>>
>>>> On 10/25/16, lenron brown <lenro...@gmail.com> wrote:
>>>>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>>>>> So if they was away for narator to pull the text from games we would
>>>>> be golden. I still love my consoles even though you can get a lot of
>>>>> the same games for computers. My comp only has 6 gb of ram and
>>>>> probably not the best graphics card anyways. All I have ever really
>>>>> wanted is for main stream games to be accessible and I am sure there
>>>>> is away to do this.
>>>>>
>>>>> On 10/25/16, dark <d...@xgam.org> wrote:
>>>>>> Sadly "just having the sounds turned into pictures"  is easier said
>>>>>> than
>>>>>> done, likewise I doubt game stop (which I assume is rather like game
>>>>>> station
>>>>>>
>>>>>> is over here in the Uk), would stock independently produced games.
>>>>>>
>>>>>> If there was an audiogames console, the plane fact is only blind
>>>>>> people
>>>>>> would buy it and it's doubtful anyone would develop games with
>>>>>> graphics
>>>>>> for
>>>>>>
>>>>>> it. Plus, to be brutally honest, why should I pay for additional
>>>>>> hardware
>>>>>> when I already have a computer and an Iphone that can play games no
>>>>>> problem?
>>>>>> When a sighted person buys a games consoles, there are lots of games
>>>>>> that
>>>>>> won't! be available on their pc, or mac or whatever, however as a
>>>>>> blind
>>>>>> person that is not the case, and I don't think you could find a
>>>>>> dedicated
>>>>>> list of developers willing to write games for a new platform when
>>>>>> they
>>>>>> could
>>>>>>
>>>>>> already develop games for Windows pc, Ios, or even Mac or Android and
>>>>>> know
>>>>>> they'd have a dedicated pool of users who already have the hardware
>>>>>> and
>>>>>> inclination to buy their games without laying out additional costs.
>>>>>>
>>>>>> Developing audiogames for actual graphical consoles like the
>>>>>> playstation
>>>>>> or
>>>>>>
>>>>>> xbox might be a possibility, though even there you have the problem
>>>>>> of
>>>>>> firstly how a blind person accesses the text in the game with no
>>>>>> software
>>>>>> or os based synthesisers (I have heard importing of things like sapi
>>>>>> onto
>>>>>> Xbox and ps4 has been tried but I'm not sure how it went), also
>>>>>> manifestly
>>>>>> you have the problem that only some blind users will have consoles,
>>>>>> and
>>>>>> of
>>>>>> the potential sighted users of games consoles it's uncertain how many
>>>>>> would
>>>>>>
>>>>>> buy an audiogame anyway making development of it worth while.
>>>>>>
>>>>>> Game consoles come from a time when most people didn't own computers,
>>>>>> and
>>>>>> when the dedicated processing power  and potentials of the hardware
>>>>>> was
>>>>>> far
>>>>>>
>>>>>> more than a similar computer system. That however is fading these
>>>>>> days
>>>>>> no
>>>>>> longer the case, most people already own a computer or smart phone
>>>>>> and
>>>>>> can
>>>>>> play games on it, indeed I've heard steam (irritating as it is for
>>>>>> their
>>>>>> lack of access), called the next step in consoles, ie, a virtual os
>>>>>> that
>>>>>> doesn't come with any hardware at all but runs on the user's own
>>>>>> existing
>>>>>> devices.
>>>>>>
>>>>>>
>>>>>> So bottom line, I don't really think a console for the blind would
>>>>>> work
>>>>>> at
>>>>>> all, at most it'd mean laying out  extra expense for a few users and
>>>>>> for
>>>>>> developers to write for a platform with potentially even less users
>>>>>> than
>>>>>> normal, and it's even less likely that such a console would be picked
>>>>>> up
>>>>>> by
>>>>>>
>>>>>> sighted people.
>>>>>>
>>>>>> Better focus on platforms everyone! has access too than try to create
>>>>>> another, heck look at the interest by sighted players in games like
>>>>>> pappasangre on the Iphone.
>>>>>>
>>>>>> all the best,
>>>>>>
>>>>>> Dark.
>>>>>>
>>>>>>
>>>>>> ---
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>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Lenron Brown
>>>>> Cell: 985-271-2832
>>>>> Skype: ron.brown762
>>>>>
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>> If you have any questions or concerns regarding the management of the
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>>>>>
>>>>
>>>>
>>>> --
>>>> Justin M. Jones, M.A.
>>>> atreides...@gmail.com
>>>> (254) 624-9155
>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>
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>>>>
>>>
>>>
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>>
>>
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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