Now that you mention it, Dark, indi developers are probably our best bet.
Thanks, Ari > On Oct 25, 2016, at 7:09 AM, dark <d...@xgam.org> wrote: > > Actually in terms of the sort of prophet that mainstream developers want, I > don't think there are enough blind people to matter, even if everyond di! buy > the game. > > These people talk in the millions, or at least in the hundreds of thousands, > not in the hundreds or at most a couple of thousands that could be had from > the accessible games community. > > On the other hand, indi developers would! recognize the advantage, and also > tend to be much more easy to contact given that all the developers for > mainstream games are hidden in bunkers somehwere and impossible to talk to, > that when games aren't designed by board room committees anyway. > > So, mainstream no, I don't think it'll happen, but good indi games? most > definitely, indeed it already has, and we're likely to see more in the future. > > All the best, > > Dark. > Due to Btinternet being inconvenient, this email address will not be in use > for very long. Please contact me on my other public address, d...@xgam.org. > When I have a new private address, I will let everyone know. > ----- Original Message ----- From: "Justin Jones" <atreides...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, October 25, 2016 1:01 PM > Subject: Re: [Audyssey] memory > > >> No, actually, there is not a way to make current mainstream games >> accessible, unless, of course, they already have accessibility >> features built in. >> >> It does not help us (blind folks), but all of Relic Entertainment's >> games provide subtitles for all spoken dialogue in their games, >> starting with Company of Heroes and onward. >> >> If we want accessible games, we are going to have to find a way to >> convince a mainstream developer, i.e. any company that develops >> mainstream games, to take a crack at creating something for us. But, >> and here is the thing, it has to be presented in such a way that they >> will be able to make a profit, i.e. we (the blind community) have to >> be willing to pay for it and not complain how it is not free to play. >> >>> On 10/25/16, lenron brown <lenro...@gmail.com> wrote: >>> Steam pisses me off majorly. The xbox one and ps4 are both accessible. >>> So if they was away for narator to pull the text from games we would >>> be golden. I still love my consoles even though you can get a lot of >>> the same games for computers. My comp only has 6 gb of ram and >>> probably not the best graphics card anyways. All I have ever really >>> wanted is for main stream games to be accessible and I am sure there >>> is away to do this. >>> >>>> On 10/25/16, dark <d...@xgam.org> wrote: >>>> Sadly "just having the sounds turned into pictures" is easier said than >>>> done, likewise I doubt game stop (which I assume is rather like game >>>> station >>>> >>>> is over here in the Uk), would stock independently produced games. >>>> >>>> If there was an audiogames console, the plane fact is only blind people >>>> would buy it and it's doubtful anyone would develop games with graphics >>>> for >>>> >>>> it. Plus, to be brutally honest, why should I pay for additional hardware >>>> when I already have a computer and an Iphone that can play games no >>>> problem? >>>> When a sighted person buys a games consoles, there are lots of games that >>>> won't! be available on their pc, or mac or whatever, however as a blind >>>> person that is not the case, and I don't think you could find a dedicated >>>> list of developers willing to write games for a new platform when they >>>> could >>>> >>>> already develop games for Windows pc, Ios, or even Mac or Android and >>>> know >>>> they'd have a dedicated pool of users who already have the hardware and >>>> inclination to buy their games without laying out additional costs. >>>> >>>> Developing audiogames for actual graphical consoles like the playstation >>>> or >>>> >>>> xbox might be a possibility, though even there you have the problem of >>>> firstly how a blind person accesses the text in the game with no >>>> software >>>> or os based synthesisers (I have heard importing of things like sapi onto >>>> Xbox and ps4 has been tried but I'm not sure how it went), also >>>> manifestly >>>> you have the problem that only some blind users will have consoles, and >>>> of >>>> the potential sighted users of games consoles it's uncertain how many >>>> would >>>> >>>> buy an audiogame anyway making development of it worth while. >>>> >>>> Game consoles come from a time when most people didn't own computers, >>>> and >>>> when the dedicated processing power and potentials of the hardware was >>>> far >>>> >>>> more than a similar computer system. That however is fading these days no >>>> longer the case, most people already own a computer or smart phone and >>>> can >>>> play games on it, indeed I've heard steam (irritating as it is for their >>>> lack of access), called the next step in consoles, ie, a virtual os that >>>> doesn't come with any hardware at all but runs on the user's own existing >>>> devices. >>>> >>>> >>>> So bottom line, I don't really think a console for the blind would work >>>> at >>>> all, at most it'd mean laying out extra expense for a few users and for >>>> developers to write for a platform with potentially even less users than >>>> normal, and it's even less likely that such a console would be picked up >>>> by >>>> >>>> sighted people. >>>> >>>> Better focus on platforms everyone! has access too than try to create >>>> another, heck look at the interest by sighted players in games like >>>> pappasangre on the Iphone. >>>> >>>> all the best, >>>> >>>> Dark. >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>> >>> >>> -- >>> Lenron Brown >>> Cell: 985-271-2832 >>> Skype: ron.brown762 >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> Justin M. Jones, M.A. >> atreides...@gmail.com >> (254) 624-9155 >> 701 Ewing St. #509-C, Ft. Wayne IN, 46802 >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.