Now that you mention it, Dark, indi developers are probably our best bet.

Thanks,
Ari

> On Oct 25, 2016, at 7:09 AM, dark <d...@xgam.org> wrote:
> 
> Actually in terms of the sort of prophet that mainstream developers want, I 
> don't think there are enough blind people to matter, even if everyond di! buy 
> the game.
> 
> These people talk in the millions, or at least in the hundreds of thousands, 
> not in the hundreds or at most a couple of thousands that could be had from 
> the accessible games community.
> 
> On the other hand, indi developers would! recognize the  advantage, and also 
> tend to be much more easy to contact given that all the developers for 
> mainstream games are hidden in bunkers somehwere and impossible to talk to, 
> that when games aren't designed by board room committees anyway.
> 
> So, mainstream no, I don't think it'll happen, but good indi games? most 
> definitely, indeed it already has, and we're likely to see more in the future.
> 
> All the best,
> 
> Dark.
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> ----- Original Message ----- From: "Justin Jones" <atreides...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, October 25, 2016 1:01 PM
> Subject: Re: [Audyssey] memory
> 
> 
>> No, actually, there is not a way to make current mainstream games
>> accessible, unless, of course, they already have accessibility
>> features built in.
>> 
>> It does not help us (blind folks), but all of Relic Entertainment's
>> games provide subtitles for all spoken dialogue in their games,
>> starting with Company of Heroes and onward.
>> 
>> If we want accessible games, we are going to have to find a way to
>> convince a mainstream developer, i.e. any company that develops
>> mainstream games, to take a crack at creating something for us. But,
>> and here is the thing, it has to be presented in such a way that they
>> will be able to make a profit, i.e. we (the blind community) have to
>> be willing to pay for it and not complain how it is not free to play.
>> 
>>> On 10/25/16, lenron brown <lenro...@gmail.com> wrote:
>>> Steam pisses me off majorly. The xbox one and ps4 are both accessible.
>>> So if they was away for narator to pull the text from games we would
>>> be golden. I still love my consoles even though you can get a lot of
>>> the same games for computers. My comp only has 6 gb of ram and
>>> probably not the best graphics card anyways. All I have ever really
>>> wanted is for main stream games to be accessible and I am sure there
>>> is away to do this.
>>> 
>>>> On 10/25/16, dark <d...@xgam.org> wrote:
>>>> Sadly "just having the sounds turned into pictures"  is easier said than
>>>> done, likewise I doubt game stop (which I assume is rather like game
>>>> station
>>>> 
>>>> is over here in the Uk), would stock independently produced games.
>>>> 
>>>> If there was an audiogames console, the plane fact is only blind people
>>>> would buy it and it's doubtful anyone would develop games with graphics
>>>> for
>>>> 
>>>> it. Plus, to be brutally honest, why should I pay for additional hardware
>>>> when I already have a computer and an Iphone that can play games no
>>>> problem?
>>>> When a sighted person buys a games consoles, there are lots of games that
>>>> won't! be available on their pc, or mac or whatever, however as a blind
>>>> person that is not the case, and I don't think you could find a dedicated
>>>> list of developers willing to write games for a new platform when they
>>>> could
>>>> 
>>>> already develop games for Windows pc, Ios, or even Mac or Android and
>>>> know
>>>> they'd have a dedicated pool of users who already have the hardware and
>>>> inclination to buy their games without laying out additional costs.
>>>> 
>>>> Developing audiogames for actual graphical consoles like the playstation
>>>> or
>>>> 
>>>> xbox might be a possibility, though even there you have the problem of
>>>> firstly how a blind person accesses the text in the game with no
>>>> software
>>>> or os based synthesisers (I have heard importing of things like sapi onto
>>>> Xbox and ps4 has been tried but I'm not sure how it went), also
>>>> manifestly
>>>> you have the problem that only some blind users will have consoles, and
>>>> of
>>>> the potential sighted users of games consoles it's uncertain how many
>>>> would
>>>> 
>>>> buy an audiogame anyway making development of it worth while.
>>>> 
>>>> Game consoles come from a time when most people didn't own computers,
>>>> and
>>>> when the dedicated processing power  and potentials of the hardware was
>>>> far
>>>> 
>>>> more than a similar computer system. That however is fading these days no
>>>> longer the case, most people already own a computer or smart phone and
>>>> can
>>>> play games on it, indeed I've heard steam (irritating as it is for their
>>>> lack of access), called the next step in consoles, ie, a virtual os that
>>>> doesn't come with any hardware at all but runs on the user's own existing
>>>> devices.
>>>> 
>>>> 
>>>> So bottom line, I don't really think a console for the blind would work
>>>> at
>>>> all, at most it'd mean laying out  extra expense for a few users and for
>>>> developers to write for a platform with potentially even less users than
>>>> normal, and it's even less likely that such a console would be picked up
>>>> by
>>>> 
>>>> sighted people.
>>>> 
>>>> Better focus on platforms everyone! has access too than try to create
>>>> another, heck look at the interest by sighted players in games like
>>>> pappasangre on the Iphone.
>>>> 
>>>> all the best,
>>>> 
>>>> Dark.
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>> 
>>> 
>>> 
>>> --
>>> Lenron Brown
>>> Cell: 985-271-2832
>>> Skype: ron.brown762
>>> 
>>> ---
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>>> 
>> 
>> 
>> -- 
>> Justin M. Jones, M.A.
>> atreides...@gmail.com
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>> 
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> 
> 
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