I've created subtasks in the jira ticket for the four projects that Gordon
asked to prioritize for now.
This way we can avoid stepping on each other toes ;)

I don't seem able to assign subtasks to myself, however. Also, that
produced a lot of noise (sorry about that)... is there a better workflow to
do this?  We should fill the rest of subtasks to get a clear picture of
what's done and what remains.

2012/10/23 Chema Balsas <jbal...@gmail.com>

> Hi Mike, how are you going with those mustella tests? If you're looking at
> https://cwiki.apache.org/confluence/display/FLEX/Mustella+Overview I'd
> say that for now you just need to read the "Installation" and "Using
> Mustella" sections. Let me know if I can help you with anything.
>
> I've just submited a patch for the compile target of mx at
> https://issues.apache.org/jira/browse/FLEX-33226. Maybe we can use it as
> a template if it's what Gordon needs from us.
>
> @Gordon Please, can you check if this is what you're looking for? I assume
> once we get one right everything will go much faster. Also, running the
> mustella tests is quite hard on my computer so for now I only verified it
> passed the "mx/utils/ColorUtil" tests. If this is indeed the way to go,
> I'll check if everything works as expected before sending a definitive
> patch.
>
>
> 2012/10/22 Michael Schmalle <apa...@teotigraphix.com>
>
>> I haven't yet run those(or know how) and when I was reading to docs, it
>> was a bit over my head at the time. So I'm going to have to figure the
>> tests out before I am going to commit anything like I said previously.
>>
>> Is there anyone that knows those test to write a child wiki page that
>> would explain exactly what a committer needs to know at the minimum to
>> check in.
>>
>> There is a lot of information on that one page.
>>
>>
>> Mike
>>
>>
>> Quoting Gordon Smith <gosm...@adobe.com>:
>>
>>  I think you'd also want to run the Mustella tests. I don't think there
>>> is an Ant target for those.
>>>
>>> - Gordon
>>>
>>> -----Original Message-----
>>> From: Michael Schmalle 
>>> [mailto:apache@teotigraphix.**com<apa...@teotigraphix.com>
>>> ]
>>> Sent: Monday, October 22, 2012 1:32 PM
>>> To: flex-dev@incubator.apache.org
>>> Subject: RE: compc config adjustements (was RE: ASC 2.0 and Falcon)
>>>
>>> Ok,
>>>
>>> So I'm guessing that running the build is the correct way to test if
>>> anything is broken correct? I'm kind of new to this larger scale
>>> development and don't want to mess anything up.
>>>
>>> (before I commit to the develop branch)
>>>
>>> Mike
>>>
>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>
>>>  Please prioritize the conversion of
>>>>
>>>> frameworks/projects/framework
>>>> frameworks/projects/rpc
>>>> frameworks/projects/mx
>>>> frameworks/projects/spark
>>>>
>>>> Those four will be a good start.
>>>>
>>>> - Gordon
>>>>
>>>> -----Original Message-----
>>>> From: Michael Schmalle 
>>>> [mailto:apache@teotigraphix.**com<apa...@teotigraphix.com>
>>>> ]
>>>> Sent: Friday, October 19, 2012 12:19 PM
>>>> To: flex-dev@incubator.apache.org
>>>> Subject: Re: compc config adjustements (was RE: ASC 2.0 and Falcon)
>>>>
>>>> I did manage to do a prototype conversion this morning of the
>>>> frameworks compile target.
>>>>
>>>> There are a couple things I am uncertain about,
>>>>
>>>> -| resource-bundle-list="${**basedir}/bundles.properties"
>>>> -| <jvmarg line="${compc.jvm.args}"/>
>>>> -| output="${FLEX_HOME}/**frameworks/libs/framework.swc"
>>>>
>>>> Tokens in flex-config are just {token} right or the dollar sign
>>>> ${token}? It's been awhile for me as well. And I was more with
>>>> component dev than setting up component builds with flex-config.
>>>>
>>>> Other than the listed things above, it seems pretty straight forward
>>>> with the tags. If you want to create a list, you can or I will next
>>>> week and we could work it together and then I can commit when it all
>>>> looks good and still compiles the SWCs. :)
>>>>
>>>>
>>>> Mike
>>>>
>>>>
>>>> Quoting Chema Balsas <jbal...@gmail.com>:
>>>>
>>>>  Hi Mike,
>>>>>
>>>>> I've dealt with the differences between compc and config files
>>>>> several times in my day to day work... now I wish I'd written them
>>>>> down... :D
>>>>>
>>>>> I think I could find some time to try and help with this. Have you
>>>>> already identified which builds need to be updated? We could compile
>>>>> a list of them, then start from different ends and try to meet
>>>>> somewhere halfway...
>>>>>
>>>>> @Gordon I don't know if this is a silly question, but is there a
>>>>> reliable way of telling if the resulting swc is exactly the same as
>>>>> the old one?
>>>>> Should something like size or md5 maintained so we could check for
>>>>> that?
>>>>>
>>>>> Cheers,
>>>>> Chema
>>>>>
>>>>> 2012/10/19 Michael Schmalle <apa...@teotigraphix.com>
>>>>>
>>>>>  Ok Gordon,
>>>>>>
>>>>>> I think I understand what you are saying, you want include files
>>>>>> that completely configure the target without the compc task so it
>>>>>> can be loaded from other clients.
>>>>>>
>>>>>> This is to be commited when changed in the develop branch.
>>>>>>
>>>>>> I will ask more questions if needed tomorrow as it sounds like that
>>>>>> is your Apache work day.
>>>>>>
>>>>>> Thanks for all your answers today it has been appreciated.
>>>>>>
>>>>>> Mike
>>>>>>
>>>>>>
>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>
>>>>>>  Could you quickly elaborate on the "convert the <compc> tags" part
>>>>>> for me?
>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>> Each project in sdk/trunk/frameworks/projects builds a SWC. For
>>>>>>> example, look at the build.xml file inside
>>>>>>> sdk/trunk/frameworks/projects/****framework,
>>>>>>> which builds framework.swc. Its "compile" target has the <compc>
>>>>>>> task
>>>>>>>
>>>>>>>                 <compc fork="true"
>>>>>>>                            output="${FLEX_HOME}/**
>>>>>>> frameworks/libs/framework.swc"
>>>>>>>                            resource-bundle-list="${**
>>>>>>> basedir}/bundles.properties">
>>>>>>>                         <jvmarg line="${compc.jvm.args}"/>
>>>>>>>                         <target-player>11.1</target-****player>
>>>>>>>                         <namespace
>>>>>>> uri="library://ns.adobe.com/****flex/mx<http://ns.adobe.com/**flex/mx>
>>>>>>> <http://ns.adobe.com/**flex/mx <http://ns.adobe.com/flex/mx>>"
>>>>>>> manifest="${basedir}/manifest.****xml"/>
>>>>>>>                         <namespace
>>>>>>> uri="http://www.adobe.com/****2006/mxml<http://www.adobe.com/**2006/mxml>
>>>>>>> <http://www.adobe.**com/2006/mxml <http://www.adobe.com/2006/mxml>>"
>>>>>>> manifest="${basedir}/manifest.****xml"/>
>>>>>>>                         <include-namespaces
>>>>>>> uri="library://ns.adobe.com/* *flex/mx
>>>>>>> <http://ns.adobe.com/flex/mx>"**/>
>>>>>>>
>>>>>>> <include-classes>****FrameworkClasses</include-**
>>>>>>> classes>
>>>>>>>                         <source-path path-element="${basedir}/src"/*
>>>>>>> ***>
>>>>>>>                         <library-path/>
>>>>>>>             <external-library-path dir="${FLEX_HOME}/frameworks/***
>>>>>>> *libs">
>>>>>>>                 <include name="textLayout.swc"/>
>>>>>>>                         </external-library-path>
>>>>>>>             <external-library-path dir="${env.PLAYERGLOBAL_HOME}"**
>>>>>>> **>
>>>>>>>                 <include name="${playerglobal.version}/****
>>>>>>> playerglobal.swc"/>
>>>>>>>                         </external-library-path>
>>>>>>>             <load-config filename="${FLEX_HOME}/**
>>>>>>> frameworks/flex-config.xml"/>
>>>>>>>                         <load-config filename="framework-config.****
>>>>>>> xml"/>
>>>>>>>                         <include-file name="defaults.css"
>>>>>>> path="${basedir}/defaults.css"****/>
>>>>>>>                         <include-file name="defaults-3.0.0.css"
>>>>>>> path="${basedir}/defaults-3.0.****0.css"/>
>>>>>>>                         <include-file name="Assets.swf"
>>>>>>> path="${basedir}/assets/****Assets.swf"/>
>>>>>>>                         <include-file name="assets/CalendarIcon.png"
>>>>>>> path="${basedir}/assets/****CalendarIcon.png"/>
>>>>>>>                         <locale/>
>>>>>>>                         <accessible>true</accessible>
>>>>>>>                         <keep-as3-metadata name="Bindable"/>
>>>>>>>                         <keep-as3-metadata name="Managed"/>
>>>>>>>                         <keep-as3-metadata name="ChangeEvent"/>
>>>>>>>                         <keep-as3-metadata name="**
>>>>>>> NonCommittingChangeEvent"/>
>>>>>>>                         <keep-as3-metadata name="Transient"/>
>>>>>>>                 </compc>
>>>>>>>
>>>>>>> I want it to look instead like
>>>>>>>
>>>>>>>     <compc fork="true" load-config="framework-config.****xml"/>
>>>>>>>
>>>>>>> where you write the framework-config.xml file using the syntax in
>>>>>>> files like flex-config.xml.
>>>>>>>
>>>>>>> The difficulty is that the syntax for the XML you put inside the
>>>>>>> framework-config.xml file is different in various ways from the XML
>>>>>>> tags inside the <compc> tag (for one thing, XML config files don't
>>>>>>> use
>>>>>>> attributes) so the conversion isn't always obvious.
>>>>>>>
>>>>>>> I want the "compile" target for every project in the projects
>>>>>>> directory to use a config file for its compilation options.
>>>>>>>
>>>>>>> Then you or I can write JUnit tests that use Falcon to compile each
>>>>>>> SWC by invoking Falcon with this config file.
>>>>>>>
>>>>>>> - Gordon
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: Michael Schmalle
>>>>>>> [mailto:apache@teotigraphix.****com<apa...@teotigraphix.com>
>>>>>>> ]
>>>>>>> Sent: Thursday, October 18, 2012 3:49 PM
>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>> Subject: RE: ASC 2.0 and Falcon
>>>>>>>
>>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>>
>>>>>>>  Gordon I can help with MXML once I get my feet wet in
>>>>>>> understanding
>>>>>>>
>>>>>>>> exactly "What" needs to be implemented.
>>>>>>>>>
>>>>>>>>>
>>>>>>>> Tomorrow I'll be working on eliminating the falcon/sdk directory,
>>>>>>>> since this violates Apache rules.
>>>>>>>>
>>>>>>>> Next week I'll check in the first few MXML parser tests for simple
>>>>>>>> tags like <Boolean> and <int>. At that point the pattern to follow
>>>>>>>> for MXML parser tests will be clear.
>>>>>>>>
>>>>>>>>
>>>>>>>>  I can help with further tests after this.
>>>>>>>
>>>>>>>
>>>>>>>  - Gordon
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> Ok, I understand and replied in my previous email that I realize
>>>>>>> MXML is
>>>>>>> #1 priority. I will be working on this sooner than later as I see
>>>>>>> what you do.
>>>>>>>
>>>>>>>
>>>>>>>  In the meantime, you could learn XML config file syntax and
>>>>>>> convert
>>>>>>>
>>>>>>>> the <compc> tags.
>>>>>>>>
>>>>>>>>
>>>>>>> I experimented with the config when I was porting my asdoc program
>>>>>>> that extended mxmlc.
>>>>>>>
>>>>>>> Could you quickly elaborate on the "convert the <compc> tags" part
>>>>>>> for me?
>>>>>>>
>>>>>>> Mike
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  -----Original Message-----
>>>>>>>> From: Michael Schmalle
>>>>>>>> [mailto:apache@teotigraphix.****com<apa...@teotigraphix.com>
>>>>>>>> ]
>>>>>>>> Sent: Thursday, October 18, 2012 3:25 PM
>>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>>> Subject: RE: ASC 2.0 and Falcon
>>>>>>>>
>>>>>>>> So in essence you are saying;
>>>>>>>>
>>>>>>>> 1. Gordon needs help implementing MXML.
>>>>>>>> 2. Flex is incompatible with the new VM that is stage3D based and
>>>>>>>> a new architecture for components needs to be created based on
>>>>>>>> Stage3D.
>>>>>>>> 3. The ASC compiler of Falcon is going to need to be implemented
>>>>>>>> to produce bytecode that is compatible with the new AVM.
>>>>>>>>
>>>>>>>>
>>>>>>>> Correct?
>>>>>>>>
>>>>>>>>
>>>>>>>> Gordon I can help with MXML once I get my feet wet in
>>>>>>>> understanding exactly "What" needs to be implemented.
>>>>>>>>
>>>>>>>>
>>>>>>>> Mike
>>>>>>>>
>>>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>>>
>>>>>>>>  Furthermore, the new runtime uses new bytecode that the Falcon
>>>>>>>>
>>>>>>>>> compiler does not produce, and the new compiler that does produce
>>>>>>>>> it doesn't compile MXML.
>>>>>>>>>
>>>>>>>>> - Gordon
>>>>>>>>>
>>>>>>>>> -----Original Message-----
>>>>>>>>> From: Thibault Imbert [mailto:timb...@adobe.com]
>>>>>>>>> Sent: Thursday, October 18, 2012 3:16 PM
>>>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>>>> Subject: Re: ASC 2.0 and Falcon
>>>>>>>>>
>>>>>>>>> Hi Om,
>>>>>>>>>
>>>>>>>>> The rendering architecture of the new runtime is Stage3D only. So
>>>>>>>>> essentially, there is not "native" DisplayObject.
>>>>>>>>> So your framework needs to leverage Stage3D, just like iOS is
>>>>>>>>> leveraging OpenGL for their components UI.
>>>>>>>>>
>>>>>>>>> That's why we have been funding Starling to help people
>>>>>>>>> transition to a full Stage3D model. Recently, the community has
>>>>>>>>> created a drawing API extension for Starling:
>>>>>>>>> http://www.bytearray.org/?p=****4832<http://www.bytearray.org/?p=**4832>
>>>>>>>>> <http://www.bytearray.org/**?p=48 <http://www.bytearray.org/?p=48>
>>>>>>>>> 3
>>>>>>>>> 2>and
>>>>>>>>> a few
>>>>>>>>> weeks back a skeleton bones extension was also created to create
>>>>>>>>> complex animations on top of Starling:
>>>>>>>>> https://github.com/****DragonBones/****SkeletonAnimationFramework<https://github.com/**DragonBones/**SkeletonAnimationFramework>
>>>>>>>>> <htt**ps://github.com/DragonBones/**SkeletonAnimationFramework<https://github.com/DragonBones/SkeletonAnimationFramework>
>>>>>>>>> >.
>>>>>>>>> All of that
>>>>>>>>> is open source, you can fork it, create extensions, etc.
>>>>>>>>>
>>>>>>>>> Feathers is the right model and approach, lightweight UI
>>>>>>>>> framework on top of Starling (which does all the Stage3D work
>>>>>>>>> behind the scenes).
>>>>>>>>>
>>>>>>>>> Keep in mind Feathers "vision" is not to replace Flex, it is a
>>>>>>>>> lightweight UI framework for Uis in games, developed by a Flex
>>>>>>>>> developer who wanted to have some of the power of Flex (skinning,
>>>>>>>>> productivity) without reproducing the same mistakes as Flex (lots
>>>>>>>>> of dependencies and display list based).
>>>>>>>>>
>>>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics, Language,
>>>>>>>>> VM,
>>>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com
>>>>>>>>> <http://gaming.adobe.com/> | bytearray.org
>>>>>>>>> <http://bytearray.org/>
>>>>>>>>> | @thibault_imbert
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 10/18/12 3:01 PM, "Om" <bigosma...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  Just a heads up, given the architecture changes of the next-gen
>>>>>>>>>>> runtime,  Flex will not be able to run in it. I would "highly"
>>>>>>>>>>> recommend you guys  having a look at Feathers (work from Josh
>>>>>>>>>>> Tynjala
>>>>>>>>>>> - feathersui.com) on top  of Starling, which will run
>>>>>>>>>>> beautifully in our next runtime.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Could you please give us some technical details as to why Flex
>>>>>>>>>> wont be able to run in the new runtime?  This would help us
>>>>>>>>>> figure out what we can/need to do given where we are currently.
>>>>>>>>>>
>>>>>>>>>> Of course, any other information you can provide to help us move
>>>>>>>>>> Flex towards Stage3D/Starling would be beneficial.
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> Om
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle
>>>>>>>>>> <apa...@teotigraphix.com>****wrote:
>>>>>>>>>>
>>>>>>>>>>  Quoting Thibault Imbert <timb...@adobe.com>:
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  Hi Mike,
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>> This is true, but ASC is already moving to ASNext targeting
>>>>>>>>>>>> the next generation runtime which is targeting game
>>>>>>>>>>>> developers. So our resources  are assigned to that and the
>>>>>>>>>>>> time we have to take ASC
>>>>>>>>>>>> 2.0 changes to  Falcon, are limited. Gordon will bring
>>>>>>>>>>>> key/showstopper bugs fixed in ASC
>>>>>>>>>>>> 2.0 to Falcon, we cannot commit to anything more.
>>>>>>>>>>>>
>>>>>>>>>>>> Just a heads up, given the architecture changes of the
>>>>>>>>>>>> next-gen runtime,  Flex will not be able to run in it. I would
>>>>>>>>>>>> "highly"
>>>>>>>>>>>> recommend you guys  having a look at Feathers (work from Josh
>>>>>>>>>>>> Tynjala
>>>>>>>>>>>> - feathersui.com) on  top  of Starling, which will run
>>>>>>>>>>>> beautifully in our next runtime.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  I have just started working with Josh and this component
>>>>>>>>>>> architecture, it  is very nice. I spoke of feathers earlier
>>>>>>>>>>> today and was talking with Josh  about MXML support.
>>>>>>>>>>>
>>>>>>>>>>> So your saying there needs to be a component framework
>>>>>>>>>>> developed that will  run in the new architecture to be cross
>>>>>>>>>>> compatible? I don't quite  understand what you are saying.
>>>>>>>>>>>
>>>>>>>>>>> Mike
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  Some videos:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>> https://vimeo.com/51010861
>>>>>>>>>>>>
>>>>>>>>>>>> http://www.youtube.com/watch?******v=DGRy7H17MkA&feature=**
>>>>>>>>>>>> youtu.*<http://www.youtube.com/watch?****v=DGRy7H17MkA&feature=youtu.*>
>>>>>>>>>>>> *
>>>>>>>>>>>> *
>>>>>>>>>>>> *be&hd=<http://www.youtube.**com/watch?**v=DGRy7H17MkA&**
>>>>>>>>>>>> feature=y<http://www.youtube.com/watch?**v=DGRy7H17MkA&feature=y>
>>>>>>>>>>>> o
>>>>>>>>>>>> utu.**be&hd=>
>>>>>>>>>>>> 1< htt
>>>>>>>>>>>> p://www.youtube.com/watch?v=****DGRy7H17MkA&feature=youtu.be&**
>>>>>>>>>>>> **h<http://www.youtube.com/watch?v=**DGRy7H17MkA&feature=youtu.be&**h>
>>>>>>>>>>>> d
>>>>>>>>>>>> =1<http://www.youtube.com/**watch?v=DGRy7H17MkA&feature=**
>>>>>>>>>>>> youtu.be<http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be>
>>>>>>>>>>>> &
>>>>>>>>>>>> hd=1>
>>>>>>>>>>>> >
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics,
>>>>>>>>>>>> Language, VM,
>>>>>>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com
>>>>>>>>>>>> <http://gaming.adobe.com/> | bytearray.org
>>>>>>>>>>>> <http://bytearray.org/>
>>>>>>>>>>>> | @thibault_imbert
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 10/18/12 11:36 AM, "labri...@digitalprimates.net"
>>>>>>>>>>>> <labri...@digitalprimates.net> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>  We have no plans keeping ASC 2.0 (and above) in sync with
>>>>>>>>>>>> Falcon, as I
>>>>>>>>>>>>
>>>>>>>>>>>>  said previously, today the compilers are different projects
>>>>>>>>>>>>> and
>>>>>>>>>>>>>
>>>>>>>>>>>>>> targeting two different audiences.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Yeh, we totally get why parsing the AS language and
>>>>>>>>>>>>> generating bytecode  will be very different for the game
>>>>>>>>>>>>> market. I can't imagine the amount of  time you guys are
>>>>>>>>>>>>> spending on the differences in for loops alone....
>>>>>>>>>>>>>
>>>>>>>>>>>>> Mike
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>  --
>>>>>>>>>>>>
>>>>>>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>>>>>>> http://www.teotigraphix.com http://blog.teotigraphix.com
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com
>>>>>>>> http://blog.teotigraphix.com
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com
>>>>>>> http://blog.teotigraphix.com
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com
>>>>>> http://blog.teotigraphix.com
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> Chema
>>>>>
>>>>>
>>>> --
>>>> Michael Schmalle - Teoti Graphix, LLC
>>>> http://www.teotigraphix.com
>>>> http://blog.teotigraphix.com
>>>>
>>>>
>>>>
>>> --
>>> Michael Schmalle - Teoti Graphix, LLC
>>> http://www.teotigraphix.com
>>> http://blog.teotigraphix.com
>>>
>>>
>>>
>> --
>> Michael Schmalle - Teoti Graphix, LLC
>> http://www.teotigraphix.com
>> http://blog.teotigraphix.com
>>
>>
>
>
> --
> Chema
>



-- 
Chema

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