jvmarg is a JVM option for Ant tasks, not a compc option. You would need to keep <jvmarg> as a child tag of the <compc> tag.
The bundles.properties file is right there in the project directory next to the config file, so you don't even need a relative path. As for ${FLEX_HOME}, I think in a config file this becomes {flexlib} but I'm not sure. - Gordon -----Original Message----- From: Michael Schmalle [mailto:apa...@teotigraphix.com] Sent: Friday, October 19, 2012 12:19 PM To: flex-dev@incubator.apache.org Subject: Re: compc config adjustements (was RE: ASC 2.0 and Falcon) I did manage to do a prototype conversion this morning of the frameworks compile target. There are a couple things I am uncertain about, -| resource-bundle-list="${basedir}/bundles.properties" -| <jvmarg line="${compc.jvm.args}"/> -| output="${FLEX_HOME}/frameworks/libs/framework.swc" Tokens in flex-config are just {token} right or the dollar sign ${token}? It's been awhile for me as well. And I was more with component dev than setting up component builds with flex-config. Other than the listed things above, it seems pretty straight forward with the tags. If you want to create a list, you can or I will next week and we could work it together and then I can commit when it all looks good and still compiles the SWCs. :) Mike Quoting Chema Balsas <jbal...@gmail.com>: > Hi Mike, > > I've dealt with the differences between compc and config files several > times in my day to day work... now I wish I'd written them down... :D > > I think I could find some time to try and help with this. Have you > already identified which builds need to be updated? We could compile a > list of them, then start from different ends and try to meet somewhere > halfway... > > @Gordon I don't know if this is a silly question, but is there a > reliable way of telling if the resulting swc is exactly the same as the old > one? > Should something like size or md5 maintained so we could check for that? > > Cheers, > Chema > > 2012/10/19 Michael Schmalle <apa...@teotigraphix.com> > >> Ok Gordon, >> >> I think I understand what you are saying, you want include files that >> completely configure the target without the compc task so it can be >> loaded from other clients. >> >> This is to be commited when changed in the develop branch. >> >> I will ask more questions if needed tomorrow as it sounds like that >> is your Apache work day. >> >> Thanks for all your answers today it has been appreciated. >> >> Mike >> >> >> Quoting Gordon Smith <gosm...@adobe.com>: >> >> Could you quickly elaborate on the "convert the <compc> tags" part for me? >>>> >>> >>> Each project in sdk/trunk/frameworks/projects builds a SWC. For >>> example, look at the build.xml file inside >>> sdk/trunk/frameworks/projects/**framework, >>> which builds framework.swc. Its "compile" target has the <compc> >>> task >>> >>> <compc fork="true" >>> output="${FLEX_HOME}/** >>> frameworks/libs/framework.swc" >>> resource-bundle-list="${** >>> basedir}/bundles.properties"> >>> <jvmarg line="${compc.jvm.args}"/> >>> <target-player>11.1</target-**player> >>> <namespace >>> uri="library://ns.adobe.com/**flex/mx<http://ns.adobe.com/flex/mx>" >>> manifest="${basedir}/manifest.**xml"/> >>> <namespace >>> uri="http://www.adobe.com/**2006/mxml<http://www.adobe.com/2006/mxml>" >>> manifest="${basedir}/manifest.**xml"/> >>> <include-namespaces >>> uri="library://ns.adobe.com/* *flex/mx <http://ns.adobe.com/flex/mx>"/> >>> >>> <include-classes>**FrameworkClasses</include-** >>> classes> >>> <source-path path-element="${basedir}/src"/**> >>> <library-path/> >>> <external-library-path dir="${FLEX_HOME}/frameworks/**libs"> >>> <include name="textLayout.swc"/> >>> </external-library-path> >>> <external-library-path dir="${env.PLAYERGLOBAL_HOME}"**> >>> <include name="${playerglobal.version}/** >>> playerglobal.swc"/> >>> </external-library-path> >>> <load-config filename="${FLEX_HOME}/** >>> frameworks/flex-config.xml"/> >>> <load-config filename="framework-config.**xml"/> >>> <include-file name="defaults.css" >>> path="${basedir}/defaults.css"**/> >>> <include-file name="defaults-3.0.0.css" >>> path="${basedir}/defaults-3.0.**0.css"/> >>> <include-file name="Assets.swf" >>> path="${basedir}/assets/**Assets.swf"/> >>> <include-file name="assets/CalendarIcon.png" >>> path="${basedir}/assets/**CalendarIcon.png"/> >>> <locale/> >>> <accessible>true</accessible> >>> <keep-as3-metadata name="Bindable"/> >>> <keep-as3-metadata name="Managed"/> >>> <keep-as3-metadata name="ChangeEvent"/> >>> <keep-as3-metadata name="** >>> NonCommittingChangeEvent"/> >>> <keep-as3-metadata name="Transient"/> >>> </compc> >>> >>> I want it to look instead like >>> >>> <compc fork="true" load-config="framework-config.**xml"/> >>> >>> where you write the framework-config.xml file using the syntax in >>> files like flex-config.xml. >>> >>> The difficulty is that the syntax for the XML you put inside the >>> framework-config.xml file is different in various ways from the XML >>> tags inside the <compc> tag (for one thing, XML config files don't >>> use >>> attributes) so the conversion isn't always obvious. >>> >>> I want the "compile" target for every project in the projects >>> directory to use a config file for its compilation options. >>> >>> Then you or I can write JUnit tests that use Falcon to compile each >>> SWC by invoking Falcon with this config file. >>> >>> - Gordon >>> >>> >>> >>> -----Original Message----- >>> From: Michael Schmalle >>> [mailto:apache@teotigraphix.**com<apa...@teotigraphix.com> >>> ] >>> Sent: Thursday, October 18, 2012 3:49 PM >>> To: flex-dev@incubator.apache.org >>> Subject: RE: ASC 2.0 and Falcon >>> >>> Quoting Gordon Smith <gosm...@adobe.com>: >>> >>> Gordon I can help with MXML once I get my feet wet in understanding >>>>> exactly "What" needs to be implemented. >>>>> >>>> >>>> Tomorrow I'll be working on eliminating the falcon/sdk directory, >>>> since this violates Apache rules. >>>> >>>> Next week I'll check in the first few MXML parser tests for simple >>>> tags like <Boolean> and <int>. At that point the pattern to follow >>>> for MXML parser tests will be clear. >>>> >>>> >>> I can help with further tests after this. >>> >>> >>>> - Gordon >>>> >>> >>> >>> Ok, I understand and replied in my previous email that I realize >>> MXML is >>> #1 priority. I will be working on this sooner than later as I see >>> what you do. >>> >>> >>> In the meantime, you could learn XML config file syntax and convert >>>> the <compc> tags. >>>> >>> >>> I experimented with the config when I was porting my asdoc program >>> that extended mxmlc. >>> >>> Could you quickly elaborate on the "convert the <compc> tags" part for me? >>> >>> Mike >>> >>> >>> >>> >>> >>> >>> >>> >>> >>>> -----Original Message----- >>>> From: Michael Schmalle >>>> [mailto:apache@teotigraphix.**com<apa...@teotigraphix.com> >>>> ] >>>> Sent: Thursday, October 18, 2012 3:25 PM >>>> To: flex-dev@incubator.apache.org >>>> Subject: RE: ASC 2.0 and Falcon >>>> >>>> So in essence you are saying; >>>> >>>> 1. Gordon needs help implementing MXML. >>>> 2. Flex is incompatible with the new VM that is stage3D based and a >>>> new architecture for components needs to be created based on Stage3D. >>>> 3. The ASC compiler of Falcon is going to need to be implemented to >>>> produce bytecode that is compatible with the new AVM. >>>> >>>> >>>> Correct? >>>> >>>> >>>> Gordon I can help with MXML once I get my feet wet in understanding >>>> exactly "What" needs to be implemented. >>>> >>>> >>>> Mike >>>> >>>> Quoting Gordon Smith <gosm...@adobe.com>: >>>> >>>> Furthermore, the new runtime uses new bytecode that the Falcon >>>>> compiler does not produce, and the new compiler that does produce >>>>> it doesn't compile MXML. >>>>> >>>>> - Gordon >>>>> >>>>> -----Original Message----- >>>>> From: Thibault Imbert [mailto:timb...@adobe.com] >>>>> Sent: Thursday, October 18, 2012 3:16 PM >>>>> To: flex-dev@incubator.apache.org >>>>> Subject: Re: ASC 2.0 and Falcon >>>>> >>>>> Hi Om, >>>>> >>>>> The rendering architecture of the new runtime is Stage3D only. So >>>>> essentially, there is not "native" DisplayObject. >>>>> So your framework needs to leverage Stage3D, just like iOS is >>>>> leveraging OpenGL for their components UI. >>>>> >>>>> That's why we have been funding Starling to help people transition >>>>> to a full Stage3D model. Recently, the community has created a >>>>> drawing API extension for Starling: >>>>> http://www.bytearray.org/?p=**4832<http://www.bytearray.org/?p=483 >>>>> 2>and >>>>> a few >>>>> weeks back a skeleton bones extension was also created to create >>>>> complex animations on top of Starling: >>>>> https://github.com/**DragonBones/**SkeletonAnimationFramework<https://github.com/DragonBones/SkeletonAnimationFramework>. >>>>> All of that >>>>> is open source, you can fork it, create extensions, etc. >>>>> >>>>> Feathers is the right model and approach, lightweight UI framework >>>>> on top of Starling (which does all the Stage3D work behind the scenes). >>>>> >>>>> Keep in mind Feathers "vision" is not to replace Flex, it is a >>>>> lightweight UI framework for Uis in games, developed by a Flex >>>>> developer who wanted to have some of the power of Flex (skinning, >>>>> productivity) without reproducing the same mistakes as Flex (lots >>>>> of dependencies and display list based). >>>>> >>>>> Thibault Imbert | sr. product manager gaming (Graphics, Language, >>>>> VM, >>>>> Compiler) | Monocle | adobe systems gaming.adobe.com >>>>> <http://gaming.adobe.com/> | bytearray.org <http://bytearray.org/> >>>>> | @thibault_imbert >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On 10/18/12 3:01 PM, "Om" <bigosma...@gmail.com> wrote: >>>>> >>>>> >>>>>>> Just a heads up, given the architecture changes of the next-gen >>>>>>> runtime, Flex will not be able to run in it. I would "highly" >>>>>>> recommend you guys having a look at Feathers (work from Josh >>>>>>> Tynjala >>>>>>> - feathersui.com) on top of Starling, which will run >>>>>>> beautifully in our next runtime. >>>>>>> >>>>>> >>>>>> >>>>>> Could you please give us some technical details as to why Flex >>>>>> wont be able to run in the new runtime? This would help us >>>>>> figure out what we can/need to do given where we are currently. >>>>>> >>>>>> Of course, any other information you can provide to help us move >>>>>> Flex towards Stage3D/Starling would be beneficial. >>>>>> >>>>>> Thanks, >>>>>> Om >>>>>> >>>>>> >>>>>> On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle >>>>>> <apa...@teotigraphix.com>**wrote: >>>>>> >>>>>> Quoting Thibault Imbert <timb...@adobe.com>: >>>>>>> >>>>>>> Hi Mike, >>>>>>> >>>>>>>> >>>>>>>> This is true, but ASC is already moving to ASNext targeting the >>>>>>>> next generation runtime which is targeting game developers. So >>>>>>>> our resources are assigned to that and the time we have to >>>>>>>> take ASC >>>>>>>> 2.0 changes to Falcon, are limited. Gordon will bring >>>>>>>> key/showstopper bugs fixed in ASC >>>>>>>> 2.0 to Falcon, we cannot commit to anything more. >>>>>>>> >>>>>>>> Just a heads up, given the architecture changes of the next-gen >>>>>>>> runtime, Flex will not be able to run in it. I would "highly" >>>>>>>> recommend you guys having a look at Feathers (work from Josh >>>>>>>> Tynjala >>>>>>>> - feathersui.com) on top of Starling, which will run >>>>>>>> beautifully in our next runtime. >>>>>>>> >>>>>>>> >>>>>>> I have just started working with Josh and this component >>>>>>> architecture, it is very nice. I spoke of feathers earlier >>>>>>> today and was talking with Josh about MXML support. >>>>>>> >>>>>>> So your saying there needs to be a component framework developed >>>>>>> that will run in the new architecture to be cross compatible? I >>>>>>> don't quite understand what you are saying. >>>>>>> >>>>>>> Mike >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> Some videos: >>>>>>> >>>>>>>> >>>>>>>> https://vimeo.com/51010861 >>>>>>>> >>>>>>>> http://www.youtube.com/watch?****v=DGRy7H17MkA&feature=youtu.** >>>>>>>> * >>>>>>>> *be&hd=<http://www.youtube.com/watch?**v=DGRy7H17MkA&feature=yo >>>>>>>> utu.**be&hd=> >>>>>>>> 1< htt >>>>>>>> p://www.youtube.com/watch?v=**DGRy7H17MkA&feature=youtu.be&**hd >>>>>>>> =1<http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be& >>>>>>>> hd=1> >>>>>>>> > >>>>>>>> >>>>>>>> >>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics, >>>>>>>> Language, VM, >>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com >>>>>>>> <http://gaming.adobe.com/> | bytearray.org >>>>>>>> <http://bytearray.org/> >>>>>>>> | @thibault_imbert >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 10/18/12 11:36 AM, "labri...@digitalprimates.net" >>>>>>>> <labri...@digitalprimates.net> wrote: >>>>>>>> >>>>>>>> We have no plans keeping ASC 2.0 (and above) in sync with >>>>>>>> Falcon, as I >>>>>>>> >>>>>>>>> said previously, today the compilers are different projects >>>>>>>>> and >>>>>>>>>> targeting two different audiences. >>>>>>>>>> >>>>>>>>>> >>>>>>>>> Yeh, we totally get why parsing the AS language and generating >>>>>>>>> bytecode will be very different for the game market. I can't >>>>>>>>> imagine the amount of time you guys are spending on the >>>>>>>>> differences in for loops alone.... >>>>>>>>> >>>>>>>>> Mike >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>> Michael Schmalle - Teoti Graphix, LLC >>>>>>> http://www.teotigraphix.com http://blog.teotigraphix.com >>>>>>> >>>>>>> >>>>>>> >>>>> >>>>> >>>> -- >>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com >>>> http://blog.teotigraphix.com >>>> >>>> >>>> >>> -- >>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com >>> http://blog.teotigraphix.com >>> >>> >>> >> -- >> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com >> http://blog.teotigraphix.com >> >> > > > -- > Chema > -- Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com http://blog.teotigraphix.com