I haven't yet run those(or know how) and when I was reading to docs, it was a bit over my head at the time. So I'm going to have to figure the tests out before I am going to commit anything like I said previously.

Is there anyone that knows those test to write a child wiki page that would explain exactly what a committer needs to know at the minimum to check in.

There is a lot of information on that one page.

Mike


Quoting Gordon Smith <gosm...@adobe.com>:

I think you'd also want to run the Mustella tests. I don't think there is an Ant target for those.

- Gordon

-----Original Message-----
From: Michael Schmalle [mailto:apa...@teotigraphix.com]
Sent: Monday, October 22, 2012 1:32 PM
To: flex-dev@incubator.apache.org
Subject: RE: compc config adjustements (was RE: ASC 2.0 and Falcon)

Ok,

So I'm guessing that running the build is the correct way to test if anything is broken correct? I'm kind of new to this larger scale development and don't want to mess anything up.

(before I commit to the develop branch)

Mike

Quoting Gordon Smith <gosm...@adobe.com>:

Please prioritize the conversion of

frameworks/projects/framework
frameworks/projects/rpc
frameworks/projects/mx
frameworks/projects/spark

Those four will be a good start.

- Gordon

-----Original Message-----
From: Michael Schmalle [mailto:apa...@teotigraphix.com]
Sent: Friday, October 19, 2012 12:19 PM
To: flex-dev@incubator.apache.org
Subject: Re: compc config adjustements (was RE: ASC 2.0 and Falcon)

I did manage to do a prototype conversion this morning of the
frameworks compile target.

There are a couple things I am uncertain about,

-| resource-bundle-list="${basedir}/bundles.properties"
-| <jvmarg line="${compc.jvm.args}"/>
-| output="${FLEX_HOME}/frameworks/libs/framework.swc"

Tokens in flex-config are just {token} right or the dollar sign
${token}? It's been awhile for me as well. And I was more with
component dev than setting up component builds with flex-config.

Other than the listed things above, it seems pretty straight forward
with the tags. If you want to create a list, you can or I will next
week and we could work it together and then I can commit when it all
looks good and still compiles the SWCs. :)


Mike


Quoting Chema Balsas <jbal...@gmail.com>:

Hi Mike,

I've dealt with the differences between compc and config files
several times in my day to day work... now I wish I'd written them
down... :D

I think I could find some time to try and help with this. Have you
already identified which builds need to be updated? We could compile
a list of them, then start from different ends and try to meet
somewhere halfway...

@Gordon I don't know if this is a silly question, but is there a
reliable way of telling if the resulting swc is exactly the same as
the old one?
Should something like size or md5 maintained so we could check for that?

Cheers,
Chema

2012/10/19 Michael Schmalle <apa...@teotigraphix.com>

Ok Gordon,

I think I understand what you are saying, you want include files
that completely configure the target without the compc task so it
can be loaded from other clients.

This is to be commited when changed in the develop branch.

I will ask more questions if needed tomorrow as it sounds like that
is your Apache work day.

Thanks for all your answers today it has been appreciated.

Mike


Quoting Gordon Smith <gosm...@adobe.com>:

Could you quickly elaborate on the "convert the <compc> tags" part for me?


Each project in sdk/trunk/frameworks/projects builds a SWC. For
example, look at the build.xml file inside
sdk/trunk/frameworks/projects/**framework,
which builds framework.swc. Its "compile" target has the <compc>
task

                <compc fork="true"
                           output="${FLEX_HOME}/**
frameworks/libs/framework.swc"
                           resource-bundle-list="${**
basedir}/bundles.properties">
                        <jvmarg line="${compc.jvm.args}"/>
                        <target-player>11.1</target-**player>
                        <namespace
uri="library://ns.adobe.com/**flex/mx<http://ns.adobe.com/flex/mx>"
manifest="${basedir}/manifest.**xml"/>
                        <namespace
uri="http://www.adobe.com/**2006/mxml<http://www.adobe.com/2006/mxml>"
manifest="${basedir}/manifest.**xml"/>
                        <include-namespaces
uri="library://ns.adobe.com/* *flex/mx
<http://ns.adobe.com/flex/mx>"/>

<include-classes>**FrameworkClasses</include-**
classes>
                        <source-path path-element="${basedir}/src"/**>
                        <library-path/>
            <external-library-path dir="${FLEX_HOME}/frameworks/**libs">
                <include name="textLayout.swc"/>
                        </external-library-path>
            <external-library-path dir="${env.PLAYERGLOBAL_HOME}"**>
                <include name="${playerglobal.version}/**
playerglobal.swc"/>
                        </external-library-path>
            <load-config filename="${FLEX_HOME}/**
frameworks/flex-config.xml"/>
                        <load-config filename="framework-config.**xml"/>
                        <include-file name="defaults.css"
path="${basedir}/defaults.css"**/>
                        <include-file name="defaults-3.0.0.css"
path="${basedir}/defaults-3.0.**0.css"/>
                        <include-file name="Assets.swf"
path="${basedir}/assets/**Assets.swf"/>
                        <include-file name="assets/CalendarIcon.png"
path="${basedir}/assets/**CalendarIcon.png"/>
                        <locale/>
                        <accessible>true</accessible>
                        <keep-as3-metadata name="Bindable"/>
                        <keep-as3-metadata name="Managed"/>
                        <keep-as3-metadata name="ChangeEvent"/>
                        <keep-as3-metadata name="**
NonCommittingChangeEvent"/>
                        <keep-as3-metadata name="Transient"/>
                </compc>

I want it to look instead like

    <compc fork="true" load-config="framework-config.**xml"/>

where you write the framework-config.xml file using the syntax in
files like flex-config.xml.

The difficulty is that the syntax for the XML you put inside the
framework-config.xml file is different in various ways from the XML
tags inside the <compc> tag (for one thing, XML config files don't
use
attributes) so the conversion isn't always obvious.

I want the "compile" target for every project in the projects
directory to use a config file for its compilation options.

Then you or I can write JUnit tests that use Falcon to compile each
SWC by invoking Falcon with this config file.

- Gordon



-----Original Message-----
From: Michael Schmalle
[mailto:apache@teotigraphix.**com<apa...@teotigraphix.com>
]
Sent: Thursday, October 18, 2012 3:49 PM
To: flex-dev@incubator.apache.org
Subject: RE: ASC 2.0 and Falcon

Quoting Gordon Smith <gosm...@adobe.com>:

 Gordon I can help with MXML once I get my feet wet in
understanding
exactly "What" needs to be implemented.


Tomorrow I'll be working on eliminating the falcon/sdk directory,
since this violates Apache rules.

Next week I'll check in the first few MXML parser tests for simple
tags like <Boolean> and <int>. At that point the pattern to follow
for MXML parser tests will be clear.


I can help with further tests after this.


- Gordon



Ok, I understand and replied in my previous email that I realize
MXML is
#1 priority. I will be working on this sooner than later as I see
what you do.


 In the meantime, you could learn XML config file syntax and
convert
the <compc> tags.


I experimented with the config when I was porting my asdoc program
that extended mxmlc.

Could you quickly elaborate on the "convert the <compc> tags" part for me?

Mike









-----Original Message-----
From: Michael Schmalle
[mailto:apache@teotigraphix.**com<apa...@teotigraphix.com>
]
Sent: Thursday, October 18, 2012 3:25 PM
To: flex-dev@incubator.apache.org
Subject: RE: ASC 2.0 and Falcon

So in essence you are saying;

1. Gordon needs help implementing MXML.
2. Flex is incompatible with the new VM that is stage3D based and
a new architecture for components needs to be created based on Stage3D.
3. The ASC compiler of Falcon is going to need to be implemented
to produce bytecode that is compatible with the new AVM.


Correct?


Gordon I can help with MXML once I get my feet wet in
understanding exactly "What" needs to be implemented.


Mike

Quoting Gordon Smith <gosm...@adobe.com>:

 Furthermore, the new runtime uses new bytecode that the Falcon
compiler does not produce, and the new compiler that does produce
it doesn't compile MXML.

- Gordon

-----Original Message-----
From: Thibault Imbert [mailto:timb...@adobe.com]
Sent: Thursday, October 18, 2012 3:16 PM
To: flex-dev@incubator.apache.org
Subject: Re: ASC 2.0 and Falcon

Hi Om,

The rendering architecture of the new runtime is Stage3D only. So
essentially, there is not "native" DisplayObject.
So your framework needs to leverage Stage3D, just like iOS is
leveraging OpenGL for their components UI.

That's why we have been funding Starling to help people
transition to a full Stage3D model. Recently, the community has
created a drawing API extension for Starling:
http://www.bytearray.org/?p=**4832<http://www.bytearray.org/?p=48
3
2>and
a few
weeks back a skeleton bones extension was also created to create
complex animations on top of Starling:
https://github.com/**DragonBones/**SkeletonAnimationFramework<https://github.com/DragonBones/SkeletonAnimationFramework>.
All of that
is open source, you can fork it, create extensions, etc.

Feathers is the right model and approach, lightweight UI
framework on top of Starling (which does all the Stage3D work behind the scenes).

Keep in mind Feathers "vision" is not to replace Flex, it is a
lightweight UI framework for Uis in games, developed by a Flex
developer who wanted to have some of the power of Flex (skinning,
productivity) without reproducing the same mistakes as Flex (lots
of dependencies and display list based).

Thibault Imbert | sr. product manager gaming (Graphics, Language,
VM,
Compiler) | Monocle | adobe systems gaming.adobe.com
<http://gaming.adobe.com/> | bytearray.org
<http://bytearray.org/>
| @thibault_imbert






On 10/18/12 3:01 PM, "Om" <bigosma...@gmail.com> wrote:


Just a heads up, given the architecture changes of the next-gen
runtime,  Flex will not be able to run in it. I would "highly"
recommend you guys  having a look at Feathers (work from Josh
Tynjala
- feathersui.com) on top  of Starling, which will run
beautifully in our next runtime.



Could you please give us some technical details as to why Flex
wont be able to run in the new runtime?  This would help us
figure out what we can/need to do given where we are currently.

Of course, any other information you can provide to help us move
Flex towards Stage3D/Starling would be beneficial.

Thanks,
Om


On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle
<apa...@teotigraphix.com>**wrote:

 Quoting Thibault Imbert <timb...@adobe.com>:

 Hi Mike,


This is true, but ASC is already moving to ASNext targeting
the next generation runtime which is targeting game
developers. So our resources  are assigned to that and the
time we have to take ASC
2.0 changes to  Falcon, are limited. Gordon will bring
key/showstopper bugs fixed in ASC
2.0 to Falcon, we cannot commit to anything more.

Just a heads up, given the architecture changes of the
next-gen runtime, Flex will not be able to run in it. I would "highly"
recommend you guys  having a look at Feathers (work from Josh
Tynjala
- feathersui.com) on  top  of Starling, which will run
beautifully in our next runtime.


I have just started working with Josh and this component
architecture, it  is very nice. I spoke of feathers earlier
today and was talking with Josh  about MXML support.

So your saying there needs to be a component framework
developed that will  run in the new architecture to be cross
compatible? I don't quite  understand what you are saying.

Mike




 Some videos:


https://vimeo.com/51010861

http://www.youtube.com/watch?****v=DGRy7H17MkA&feature=youtu.*
*
*
*be&hd=<http://www.youtube.com/watch?**v=DGRy7H17MkA&feature=y
o
utu.**be&hd=>
1< htt
p://www.youtube.com/watch?v=**DGRy7H17MkA&feature=youtu.be&**h
d
=1<http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be
&
hd=1>
>


Thibault Imbert | sr. product manager gaming (Graphics,
Language, VM,
Compiler) | Monocle | adobe systems gaming.adobe.com
<http://gaming.adobe.com/> | bytearray.org
<http://bytearray.org/>
| @thibault_imbert






On 10/18/12 11:36 AM, "labri...@digitalprimates.net"
<labri...@digitalprimates.net> wrote:

 We have no plans keeping ASC 2.0 (and above) in sync with
Falcon, as I

said previously, today the compilers are different projects
and
targeting two different audiences.


Yeh, we totally get why parsing the AS language and
generating bytecode  will be very different for the game
market. I can't imagine the amount of  time you guys are
spending on the differences in for loops alone....

Mike




 --
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com http://blog.teotigraphix.com





--
Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com
http://blog.teotigraphix.com



--
Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com
http://blog.teotigraphix.com



--
Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com
http://blog.teotigraphix.com




--
Chema


--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com



--
Michael Schmalle - Teoti Graphix, LLC
http://www.teotigraphix.com
http://blog.teotigraphix.com

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